Summary: Hyperdimension Neptunia Victory is nothing if not high-concept. A thinly veiled allegory for the console wars, this is the third entry in a series of JRPGs which casts anthropomorphic caricatures of Nintendo, Sony, Microsoft, and Sega as goddesses vying with one another for supremacy over the world of Gamindustri. The premise is as exciting as it's ever been, but that's never really been Hyperdimension Neptunia 's problem.
Excerpt: Hyperdimension Neptunia Victory is one of those games that has to fight an uphill battle with every preconceived notion its boxart of a scantily clad anime girl and pedigree as an obscure JRPG series brings to mind. It’s actually the third installment in the Hyperdimension series, which attempts to differentiate itself from the pack by trying to be a parody of the current climate of the gaming industry despite clinging to many of the well-worn conventions.
Excerpt: Hyperdimension Neptunia Victory is not a game for everyone, nor is it a game for RPG fans in general. Instead of catering to a large audience, Hyperdimension Neptunia Victory offers a very niche experience for fans of the series, or other offbeat JRPGs. Hyperdimension Neptunia Victory realizes the dream of in-game graphics that look like an actual cartoon.
Excerpt: The walls of text are a large barrier to entry, but it’s okay to keep hitting continue to get to the good parts, because Hyperdimension Neptunia Victory ’s good parts are great. It makes me sad that the presentation will probably convince a whole lot of people to breeze right by it on the store shelf.
Pros: Very fun tactical battle system in which positioning matters
Conclusion: "...a game can't operate on premise alone, and that's Hyperdimension Neptunia Victory's greatest downfall." "At least the enemies themselves are interesting--players will be delighted to see parodies of real-world video games..." "A better-fleshed-out narrative, punchier dialogue, and less bland combat would've done this installment good...
Pros: Plenty of quests to do, Cheery visuals and anime aesthetic, Some intriguing combat animations
Cons: Bland combat and errands to run, Extraneous, bloated dialogue in areas, Plodding narrative
Excerpt: Hyperdimension Neptunia Victory is the third PlayStation 3 installment in a series of RPGs that are jointly developed by Idea Factory and Compile Heart. Those particular two companies don't produce a lot of games that appeal to North American audiences in the traditional way that a Squaresoft or an Enix once did (you know, before the merger that changed nearly everything), but they're responsible for enough niche RPGs that they've become a favorite resource for...
Excerpt: In this form, stats are increased substantially and so is the character’s bust line. Seriously. The young girls are transformed into scantily clad women who wear battle gear that is intended more for fashion than function. I'm not sure why Compile Heart decided to go in this direction, but it’s a franchise staple and it contributes to far too many excessively sexual scenes (including a group bath).
Excerpt: Hyperdimension Neptunia Victory is a comedic and almost teenage-like anime RPG with a touch of T&A for the PlayStation 3 that unfortunately suffers from dated graphics and gameplay. With the PlayStation 4 just around the corner, it's a shame that more developers are not pushing the capabilities of the PS3, opposed to resting on their laurels.
Summary: If I wanted hours of awkward text I’d read a steamy novel.
Pros: Battle system is salvageable, Semi-intriguing overarching story, Improves over time as elements are added to the battle system
Cons: Annoyingly shallow characters, Feels like a last-gen remake, Too much unnecessary juvenile/sexual dialog, Too many 'cutscenes' and menus, Lack of variety across the audio and visual assets, Takes 15-20 hours to add in enough elements for a deep battle system