Excerpt: It’s a bit unfair to assume that Hunted: The Demon’s Forge is an RPG based purely on its aesthetic, but it’s hard not to. I was about an hour in before it hit me: I’m not playing an RPG; I’m playing an action game.
Excerpt: Despite the strong whiff of sword and sorcery it gives off, Hunted: The Demon's Forge is far more evocative of Epic Games than epic loot. Most of the RPG trappings of this co-op-focused action game are buried deep, allowing you to focus on head shots, cover dashing, and ally-reviving.
Summary: Hunted is a title for gamers who can turn off their brains and enjoy smashing some ugly baddies in the head. It's a lot like crushing a bug with a shoe: it isn't pretty but it gets the job done.
Pros: Classic RPG elements that carry over to both game types, Auto-aim makes bow and arrow combat sleek and sexy, A personalized dungeon creator
Cons: Massively steep learning curve, Repetitive hacking and slashing, Thick English accents are almost impossible to understand
Conclusion: inXile Entertainment had a clear vision with what it wanted to do with Hunted: The Demon's Forge. That vision came up short due to clunky controls, linear gameplay and a very frustrating single player experience.
Excerpt: This middling co-operative effort from Bethesda never quite rises above its generic and repetitive gameplay.
Pros: Has co-operative gameplay; wide variety of items and enemies; Gears-of-War style gameplay will appeal to fans of that style of gameplay. CONS: Poorly written across the board; local co-op is a disaster; no inventory with which to store items; repetitive encounters and challenges.
Conclusion: Concept: Bring the gameplay of a modern-day shooter to a gritty fantasy setting
Graphics: Glitches abound, and most of the environments are obviously recycled throughout the adventure
Sound: The banter between Caddoc and E’lara is one of the high points, along with the rumbling, epic score...