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House of the Dead: Overkill
8.0 out of 10

House of the Dead: Overkill

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Reviews and Problems with House of the Dead: Overkill

Showing 1-10 of 10
Overall 6
6.0

House of the Dead: Overkill – Extended Cut Review

GamerNode
30 November 2011
  • Excerpt: Like the 2009 Wii iteration before it, House of the Dead: Overkill – Extended Cut for PlayStation 3 is a reintroduction and re-tuning of a genre that survives in youthful memories of arcades, movie theaters and shopping malls.
  • Pros: Flawless controls, Quick and fun, Decent replay value
  • Cons: Unoriginal, Repetitive
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Overall 7
6.5

Expert Review

Destructoid
15 November 2011
  • Summary: Slightly above average or simply inoffensive. Fans of the genre should enjoy this game, but a fair few will be left unfulfilled. How we score: The Destructoid Reviews Guide
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Overall 6
6.0

Expert Review

GiantBomb
26 October 2011
  • Conclusion: House of the Dead: OVERKILL Extended Cut so relishes wallowing in its own filth, that at a point it’s easy to start questioning whether the stuff that’s terrible about it is that way on purpose. (Spoiler: some of it is, some of it isn’t.
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Overall 5
5.0

PS3 Review – House of the Dead: Overkill – Extended Cut

PlayStation LifeStyle
18 October 2011
  • Summary: House of the Dead: Overkill – Extended Cut is one of theRead the full article…
  • Pros: + Classic arcade-style light gun shooting., -/+ Over-the-top gore, violence and profanity.
  • Cons: + Classic arcade-style light gun shooting., -/+ Over-the-top gore, violence and profanity.
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Overall 6
6.0

The House of the Dead: Overkill - Extended Cut

Gamereactor
28 October 2011
  • Conclusion: But then the trick is arguably the same from Operation Wolf to Time Crisis: toss in a quid, grab a plastic pistol and fire at the screen to survive. All but your aim and the pulling of the trigger is automated (hence "on-rail shooter", the term the genre squeezed into in the move from the arcades...
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Overall 6
6.0

The House of the Dead: Overkill – Extended Cut

jogos.zwame.pt
23 November 2011
  • Excerpt: Os videojogos têm uma dificuldade danada de se afastarem de outras formas de entretenimento e arranjar a sua própria identidade. É um processo normal tendo em conta a infância e imaturidade do meio e é também normal que tente retirar do cinema (uma das formas artísticas e de entretenimento mais...
  • Pros: Ambiente grindhouse, História divertida, Bom uso do Move
  • Cons: A acção em si é desinteressante e repetitiva, Curto e com pouco replay value, Visuais datados
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Overall 6
6.0

The House of the Dead: Overkill - Extended Cut

gamereactor.es
3 November 2011
  • Conclusion: No me considero un experto de los juegos tipo lightgun. En cualquier caso, el truco para ganar siempre era el mismo, de Operation Wolf a Time Crisis: meter una moneda, coger una pipa de plástico y liarte a tiros a toda velocidad para sobrevivir (hasta que sale eso de 'RELOAD').
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Overall 6
6.0

Test : The House of The Dead Overkill (PS3)

Gamekult.com
2 November 2011
  • Excerpt: Joyau noir du jeu de tir sur Wii, The House of the Dead Overkill fait son retour deux ans et demi plus tard avec une version PS3 Extended Cut , bardée d'ajouts et passée à la HD en même temps qu'à la 3D stéréoscopique (ou anaglyphe avec de simples lunettes en carton pour les moins nantis).
  • Pros: Une ambiance géniale, Dialogues et scénario savoureux, Encore plus de choses à débloquer, Le système de combos, Des musiques qui poutrent, Varla Guns et ses missions
  • Cons: La visée flottante au Move, Toujours mal calibré à deux, Un poil moins sanglant que l'original, Des loadings parfois longuets
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Overall 6
6.0

The House of the Dead: Overkill - Extended Cut

gamereactor.it
31 October 2011
  • Conclusion: Non mi considero un esperto deIl genere light-gun. In ogni caso, il trucco per vincere è sempre lo stesso, da Operation Wolf a Time Crisis: butta dentro una monetina, afferra una pistola di plastica e fai fuoco verso lo schermo per sopravvivere.
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Overall 6
6.0

The House of the Dead: Overkill - Extended Cut

Gamereactor
28 October 2011
  • Conclusion: Skinneskytersjangeren er ikke stedet hvor jeg henter mest erfaring når det gjelder spillkritikk, men som enhver apekatt født på nittitallet eller seinere har jeg fått min dose med Time Crisis på danskebåten.
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