Excerpt: , a retro top-down action production that pays homage to the mindless insanity of yesteryear. The main character is almost as faceless as the hordes of enemies he dispatches in grisly 8-bit bloody fashion. The story is absurd; apparently, the guy gets these strange messages on his answering machine asking him to embark on mass murder sprees. So he goes and does it. Why? What are his motives? No idea.
Conclusion: At the end of the day, Hotline Miami's simple, quick gameplay, though frustrating, is kept fresh by the level design and unique fighting style it delivers. It's definitely deeper than your average action game, and not as straightforward as it appears.
Excerpt: That's the sort of response you'll have playing Hotline Miami, along with a series of four-letter words as the game's unnamed antihero gets shot, sliced, bludgeoned and ripped apart. It's the type of experience where one mistake results in deadly consequences, all because you failed to note the tiniest detail that quickly brought about the character's demise.
Pros: Plenty of gore packed into a retro-flavored package, simple controls, utilizing different masks, intense gameplay.
Excerpt: The thing that I love most about indie games is that you rarely know what to expect. These studios are the incubators for innovation in our industry. That is definitely the case with Hotline Miami, a game that takes 2D sprites and combines it with the core combat system of old-school Grand Theft Auto. Of course violence is not the appeal: Hotline only uses it to advance a story, combining it masterfully with strategic gameplay elements.
Conclusion: The new PlayStation 3/PlayStation Vita port of Hotline Miami is a near-carbon copy of 2012′s PC release. Twin thumbstick/button controls replace the mouse/keyboard of course, though this mostly boils down to player preference. The Vita version employs touch-based targeting, though doing so can be difficult when you’re being rushed.
Pros: Perfect execution of a simple idea, The micro-sized chapters and fast-paced action are especially well-suited for PS Vita play
Cons: Dim-witted AI ignorant to obvious dangers, The tiny Vita thumbsticks make precision aiming a chore
Excerpt: Simmering in its retro cool vibe and droning chillwave soundtrack, Hotline Miami paints a vivid picture in spite of its grainy, lo-fi profile. Rooted in chaotic cycle of repetition through its surreal story and ultraviolent arcade hook, it serves up a brilliant descent into madness in one of the most intriguing indie games of the year.
Conclusion: Not very often do developers create a game that throws back to the 16-bit era these days. For indie developers though, it’s a safe haven to jump back in time to create an interesting yet simple art design. Dennaton Games, previously known for Keyboard Drumset Fu**ing Werewolf has gone this route. Last week, Hotline Miami came out and really hasn’t had much buzz about it from what I’ve seen.
Conclusion: Ulrich Steppberger meint: Wow, was für ein Spiel! Hotline Miami ist anstrengend, unerbittlich, abgrundtief böse und erschöpfend – aber auch ungemein motivierend und fesselnd. Unter dem vermeintlich schlichten Pixel-Look verbirgt sich knallharte und schnelle Action gepaart mit strategischem, bedächtigem Vorgehen: Wer auf dicke Ballerhose machen will, sieht hier kein Land.