Summary: I'm unsure how sales for the original DS version of Might & Magic: Clash of Heroes were, but I'd be willing to wager they weren't nearly as high as they should have been. Capybara Games has taken that excellent handheld puzzle/role-playing game experience, stripped out the pixel art in favor of hand-drawn work more fitting for high-definition televisions, added in bonus content, and put it up on PlayStation Network and Xbox Live Arcade. Surprise -- it's still phenomenal.
Excerpt: Travis Touchdown is a jerk. No More Heroes: Heroes' Paradise main character is a shining, brilliant example of where the game got its title. Travis is no hero, nor does he become one during the course of the game. His morals are non-existant, his motives are fueled solely by his hedonistic ID and he is horrible at returning rented videos back on time.
Excerpt: Back in the day, Street Fighter II was the king. There is no denying that fact. So, as you can imagine, there were a few fighting games that came out during this time that tried to earn glory, all the while...
Pros: + Old school fighting gameplay, + Good online play, + Neo Geo Station mechanics
Excerpt: I remember the first time I met ol’ Travis Touchdown. It was back in January of 2008 and my gaming rations from Christmas were running dangerously low. See, my Wii was barely a year old and it hadn't had the best holiday line-up for the mature gamer. So I braved the cold to seek provisions at the local marketplace. It was there that I would cross paths with Mr. Touchdown. He dressed like a man who didn’t own a mirror and just plain didn’t care.
Excerpt: First Impressions My reaction is Some game designers have stumbled upon a formula for making highly-addictive digital download games and it goes a little something like this: Take a standard match-3 game mechanic which is simple but tried and tested, modify and expand on it to give it more depth, add what are known as ‘RPG elements’ giving the game continuous purpose and release it with a solid campaign mode.