Excerpt: Marvel vs. Capcom Origins is still a blast to play, and I’ll continue to enjoy playing an occasional round or two against my friends. For those who have played some of the later Capcom vs. titles and want to see where it all started, or even players who have a forgotten connection with this game, this game provides an action-packed set of two of the most interesting entries in the series.
Excerpt: Travis Touchdown is a jerk. No More Heroes: Heroes' Paradise main character is a shining, brilliant example of where the game got its title. Travis is no hero, nor does he become one during the course of the game. His morals are non-existant, his motives are fueled solely by his hedonistic ID and he is horrible at returning rented videos back on time.
Excerpt: Back in the day, Street Fighter II was the king. There is no denying that fact. So, as you can imagine, there were a few fighting games that came out during this time that tried to earn glory, all the while...
Pros: + Old school fighting gameplay, + Good online play, + Neo Geo Station mechanics
Excerpt: I have always wanted to play No More Heroes. The original game made its debut on the Wii to rave reviews for its stylistic gameplay, outlandish premise and retro appeal. No More Heroes 2 was released in 2010 with even better reviews, but due to both being a Wii exclusive and a Mature title, it never really took off. Konami is taking over the franchise by bringing it to the PS3 as a graphically improved port with PlayStation Move support.
Excerpt: I remember the first time I met ol’ Travis Touchdown. It was back in January of 2008 and my gaming rations from Christmas were running dangerously low. See, my Wii was barely a year old and it hadn't had the best holiday line-up for the mature gamer. So I braved the cold to seek provisions at the local marketplace. It was there that I would cross paths with Mr. Touchdown. He dressed like a man who didn’t own a mirror and just plain didn’t care.
Excerpt: First Impressions My reaction is Some game designers have stumbled upon a formula for making highly-addictive digital download games and it goes a little something like this: Take a standard match-3 game mechanic which is simple but tried and tested, modify and expand on it to give it more depth, add what are known as ‘RPG elements’ giving the game continuous purpose and release it with a solid campaign mode.