Summary: This game is OK at times, but I wasn't blown away by it in the slightest. The controls can be a bit too basic at times and too complicated at others. There's not much help with regards to tutorials, meaning you can easily get stuck at one point, getting killed time and time again, which is very frustrating. The graphics aren't the best either, but are better in the cut-scenes than in gameplay.
Summary: I rather liked the pretty graphics, but calling this type of game "adventure" is like calling Lord of the Rings "sci-fi", it just doesn't fit the description. The game is another in the long line of games where you wind up travelling from one pretty stage to another, yelping and spinning your way through hordes of anonymous enemies who are hacked to bits in a shimmering haze of elaborate flashes whilst you randomly mash away at the controls.
Summary: This game has serious issues. The gameplay is fun and nobody can deny that the aftertouch system with the projectiles is one of the most inventive uses of the sixaxis controller but the whole game was spoilt by the basic storyline, repetetive fighting and short gameplay. In a game length isnt important but when paired up with mind numbing repetetive battles for example the last three "scenes" of the game are fighting the same boss in similar forms where the only...
Summary: After reading Hellish "Adi Bunn"s review I have to say I am in complete agreement with him. Unfortunately, unlike Hellish I didn't play the demo but went straight out and bought it on it's release. A decision I now feel was a mistake. The game is visually gorgeous and does a great job of showing off the graphics potential of the console. The story line is pretty good and the characters are well scripted. However, the game falls hugely short on it's gameplay.