Excerpt: Timing’s a funny thing in gaming world. Sometimes there’s a near mystical convergence of time, quality and luck that leads to the release of a game that marks a new console with particular levels of quality and brilliance. The PS3 has been out for some time now and has been waiting on the landmark release that would make it a must-have. Haze was meant to be that game, but sadly, it isn’t.
Conclusion: Don't let the namesake of this game fool you; Haze is a game you shouldn't bother with. Free Radical and Ubisoft missed quite a few things in the quality assurance department with this one and it would seem that the project was rushed somewhere along the line. From concept to final product this game has many flaws that it never fully recuperates from.
Excerpt: As a Mantel soldier, you’ll feel the power of Nectar with a bird’s-eye camera shift, a display that could be described as a vacuum that’s trying to devour your world. The devoured image quickly pops out, replacing the standard game view with an enhanced look at your enemies, who are now highlighted with a yellow glow. Bullets are taken with less damage, and your shields will replenish much quicker.
Conclusion: Ubisoft and Free Radical should have taken the loss and just released the game without trying to up the ante, because they ended up adding only offensiveness. Yes, the PS3 is starved for exclusives, but this I could have really done without. Seriously, Turok was better then this, and that was about a native American in space killing dinosaurs with a bow and arrow.
Excerpt: If you were expecting a Timesplitters game, prepare to be disappointed Many Playstation 3 exclusive First-Person Shooters such as Killzone and Resistance raised the bar for the genre and just last year, many people were looking forward to a game called HAZE. Most gamers know that this game was made by Free Radical, developers of the Timesplitters series, and most fans (including me) thought that there was going to be a Timesplitters 4 on the PS3.
Pros: Co-op support for up to four players makes the campaign more entertaining, Most of the weapons feel right.
Cons: Abysmal storytelling and voice acting squander the interesting premise, Stupid artificial “intelligence”, Bad visuals and textures, Multiplayer is uninspiring and unbalanced.
Excerpt: FPS/Action ‘Scuse me, whilst I piss myself. Free Radical are basically the people who left Rare to go their own way and make games, probably most renowned for the Timesplitters series, and also the fact the head of the company is actually a Scientist in Goldeneye. I’ve very much enjoyed the early Free Radical stuff, and thought that Timesplitters was a great slice of no nonsense shooty fun with all the exteranious bits and bobs removed.
Excerpt: Video games, particularly shooters, have to open with a bang these days. It can be a man in a green suit shooting down from the sky, a dash through a sinking, swaying, tilting frigate, or the one free man’s first person journey through a beautiful locale. In truth, there is no perfect formula, but when a company gets it right it shines through in the final product.
Conclusion: Finally, to top it all off, the team at Free Radical have even moved backwards in the control department. The TimeSplitter series was/is renowned for its excellent control styles but here controlling Carpenter is anything but enjoyable. Precision aim is not free, it’s fixed with a button push which makes things annoying in fire-fights, while for some reason weapon fire tends to bend to the left.