Conclusion: Concept: Take on Rock Band head-on, with new drum and guitar peripherals, and a brand-new music studio mode
Graphics: While the character creation mode is very complex, sometimes these rockers look a bit uggo, something more a result of art direction than graphical detail
Sound: The soundtrack is more diverse and robust than GH: 3, but lags behind what was presented in Rock Band 2
Playability: The new drum kit is great, and the new touch-screen, open note, and held note...
Excerpt: First Impressions My reaction is My arms are aching and I can barely feel my fingers. My comrades are trying to keep me going, but I’m completely exhausted. An intense deep throbbing fills my ears and I try hard to focus, to will myself to keep up with the others. In the distance I can hear shouts and screams, but everything is a blur to me. There’s just a little bit further to go, just a while longer to endure – the battle hinges on this critical moment.
Excerpt: Guitar Hero is back, and this time you can bring more friends along. Guitar Hero: World Tour allows four players to play together as a band, a la Rock Band , but World Tour has that same gritty, cartoon-y, satirical rock-scene look that the previous games of the series have all had. One thing that is new for World Tour are extensively customizable characters.
Summary: After hours of play, I'm not convinced this is the title that wins the ''best music game ever'' crown, but the two big music game franchises are now in a dead heat for the moniker. An occasionally frustrating UI, some questionable note chart layouts, and the absence of a significant downloadable catalog at release are enough to tarnish what is otherwise a phenomenal release for Guitar Hero.
Excerpt: A brief glance through our past reviews will reveal that we have an enormous amount of love for rhythm games, or any games that feature music prominently. The simple fact is that we adore music, we love videogames, and so when the two intertwine they usually produce something we find extremely enjoyable. Guitar Hero was for a long time the pinnacle of this, in our humble opinion, but was overtaken by the fantastic, magnificent, no-superlatives-are-enough Rock Band.
Excerpt: When you’ve got two games that are pretty much the same, you’ve got to strive to find the differences between them to be able to make a decent comparison. And don’t be fooled – this really is a comparison review. When you had the likes of Midnight Club: LA facing off against Need For Speed: Undercover, you could make comparisons, but they wouldn’t be as important as the one required here as if you bought one and didn’t like it, another purchase probably wouldn’t kill...
Excerpt: Last year, at least our eyes, Rock Band won the Battle of the Bands. Don't get us wrong, we were huge fans of Guitar Hero III, and were very impressed with Neversoft's first attempt at the franchise. It was just that Harmonix's newest venture went above and beyond anything that a game centering on just one instrument could do. It was time for Activision and Neversoft to move to the next level.
Excerpt: Guitar Hero started it all, but Rock Band raised the bar by bringing a drum kit and microphone to the show. A year later Guitar Hero has followed suit, introducing a drum kit of its own and adding support for drum and vocal tracks in Guitar Hero World Tour. Now the battle of the bands has truly begun...
Excerpt: For years now, Guitar Hero has been leading the path for all music games. As the only guitar-controlled rhythm title available, Activision had the market cornered for two years. But after debuting the incredible Rock Band and introducing gamers to more than just a guitar, it was inevitable that Activision would change the direction of the Guitar Hero franchise to compete with its new found rival.