Conclusion: Concept: Take on Rock Band head-on, with new drum and guitar peripherals, and a brand-new music studio mode
Graphics: While the character creation mode is very complex, sometimes these rockers look a bit uggo, something more a result of art direction than graphical detail
Sound: The soundtrack is more diverse and robust than GH: 3, but lags behind what was presented in Rock Band 2
Playability: The new drum kit is great, and the new touch-screen, open note, and held note...
Excerpt: First Impressions My reaction is My arms are aching and I can barely feel my fingers. My comrades are trying to keep me going, but I’m completely exhausted. An intense deep throbbing fills my ears and I try hard to focus, to will myself to keep up with the others. In the distance I can hear shouts and screams, but everything is a blur to me. There’s just a little bit further to go, just a while longer to endure – the battle hinges on this critical moment.
Excerpt: Guitar Hero is back, and this time you can bring more friends along. Guitar Hero: World Tour allows four players to play together as a band, a la Rock Band , but World Tour has that same gritty, cartoon-y, satirical rock-scene look that the previous games of the series have all had. One thing that is new for World Tour are extensively customizable characters.
Summary: After hours of play, I'm not convinced this is the title that wins the ''best music game ever'' crown, but the two big music game franchises are now in a dead heat for the moniker. An occasionally frustrating UI, some questionable note chart layouts, and the absence of a significant downloadable catalog at release are enough to tarnish what is otherwise a phenomenal release for Guitar Hero.
Summary: So? Which is the better game, Rock Band 2 or Guitar Hero World Tour? I guess it depends. I have praised Guitar Hero’s better single player mode and the fact that the band play is as good as in Rock Band might lean the balance towards Guitar Hero. But at the same time Rock Band feels like a more polished product. Rock Band’s create-a-band and create-a-rocker feature work better than Guitar Hero’s and Rock Band’s Band Career is also more interesting.
Excerpt: Available for PS3, Xbox, Wii Released: October 26, 2008 Developed By: Neversoft Published By: Activision ESRB Rated: Teen Guitar Hero is no longer just for guitars. You can now play with Guitar Hero instruments or Rock Band ones, unless you have a Wii then the instruments are not compatible. There is support for Guitar, bass, Drum, and vocal musicians. This is Neversoft’s strike back against Harmonix’ Rock Band.
Excerpt: A brief glance through our past reviews will reveal that we have an enormous amount of love for rhythm games, or any games that feature music prominently. The simple fact is that we adore music, we love videogames, and so when the two intertwine they usually produce something we find extremely enjoyable. Guitar Hero was for a long time the pinnacle of this, in our humble opinion, but was overtaken by the fantastic, magnificent, no-superlatives-are-enough Rock Band.
Excerpt: When you’ve got two games that are pretty much the same, you’ve got to strive to find the differences between them to be able to make a decent comparison. And don’t be fooled – this really is a comparison review. When you had the likes of Midnight Club: LA facing off against Need For Speed: Undercover, you could make comparisons, but they wouldn’t be as important as the one required here as if you bought one and didn’t like it, another purchase probably wouldn’t kill...
Summary: Guitar Hero: World Tour will feature guitar, vocals, drums, the ability to create your own songs (and upload them on GHTunes), four-player on/offline co-op, and an eight-player battle of the bands multiplayer mode (4vs4).