Reviews and Problems with Guitar Hero III: Legends of Rock
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Guitar Hero III: Legends of Rock Review
8 April 2009
Summary: Guitar Hero III is rockers wet dream; from everything to the stellar soundtrack to the addictive gameplay, Legends of Rock is a thrilling amalgam of everything you’ve come to expect from the series up to this point, along with some welcoming new additions. Make no mistake – this is a set list worthy of a double encore.
Pros: Great soundtrack, New online setup promises a lot of support, The same familiar, addictive gameplay you have come to expect
Cons: Guitar should have been Bluetooth, Framerate drops occasionally, Online mode currently was all but broken
Conclusion: You’ll notice that the game keeps tab of your
different milestones through visual counters and
streaking text messages. The overall
presentation is quite remarkable but it’s hard
to ignore the glitter of forced ads like from
Axe Body Spray. Needless to say, that is
something you can easily over look. What’s
important is that the Guitar Hero III plays to
its strength of bringing you the best guitar
Summary: It doesn’t matter if you are new to the franchise or a Guitar Hero pro. Guitar Hero 3: Legends of Rock has a little bit for everyone. New Guitar Heroes will find a fun and original experience while veterans will get a kick out of the amazing selection of songs and the insane Expert setting that seems to have been made with them in mind. So if you are even remotely interested in the franchise or music games in general, Guitar Hero 3: Legends of Rock is for you.
Excerpt: You know, I keep wondering, what would I have done if I was in Neversoft's shoes? You've just been handed the reigns of one of the best selling multi-platform franchises of the last few years, and you know that in order to succeed, the game needs a spark of new life, a new hook. Perhaps go nuts with the number of songs, or I dunno, maybe introduce a couple new instruments?
Excerpt: You'd have to try really hard to mess up Guitar Hero III . The developers at Neversoft, taking over the series from creator Harmonix, do no such thing. Instead, they do a (mostly) good job of introducing subtle improvements, adding a few new features, and working with an exciting song list, often with the participation of the original artists. But they also miss the point just a teensy bit.
Excerpt: Do you like rock music... Do you like video games... Do you like rock music and video games... Chances are if you say yes to at least one of those questions, you're familiar with Guitar Hero, publisher Activision's genius marriage of axe-shaped controller and rock and roll music. If the likes of SingStar is a little too twee for you (or you're just tone deaf when it comes to singing) strap on thine axe and start shredding.
Excerpt: How many of you know how to play the guitar? I see a few hands raised across the room, so at least some of you know how to do it. Next question – how many of you have performed on stage with a guitar before? One? Two of you? Ok, what about playing in a band? No one? Ok, a shy guy there in the back is raising his hand. How many of you would want to play in a band? Wow, hang on... Ok, its fair to say nearly everybody present would have a go at rock stardom.
Conclusion: Harmonix and Red Octane made such an amazing team that any company following in their footsteps had some mighty big expectations to meet. Sadly, Neversoft finds themselves unable to find that perfect balance with Guitar Hero III: Legends of Rock, cutting corners in places that really affect the feel of the game. That's not to say the whole thing is a bust, though. The songs that use master tracks take the series to a whole new level.