Excerpt: Guitar Hero: Aerosmith uses the same visual style as other games in the series, but gives it an Aerosmith-style makeover. All of the band members are modeled and show up on stage, including Steven Tyler and Joe Perry, who went through motion capturing sessions to get their stage-movements in the game.
Excerpt: I can't really say that I care all the much for Aerosmith, which makes me very qualified to write this review. The reason I say this is that if you're an Aerosmith fan you're probably already sold on Guitar Hero: Aerosmith and can't wait to pop in the disc and start belting out the tunes. For the rest of us who've never heard of tracks like Uncle Salty, it's a different experience entirely.
Conclusion: Better in some key areas but not quite as strong overall, Guitar Hero: Aerosmith shows progress, but the focus of the series means that, yes, you'll have to be an Aerosmith fan to really enjoy the game.
Excerpt: I found myself hard pressed for inspiration when writing the review for Guitar Hero: AeroSmith, mainly because I could sum up the entire experience with the following sentence: AeroSmith fans rejoice, haters pass. After that, if you're familiar with the Guitar Hero III experience, there's really not much more to say. The graphics are still average. The gameplay is still rockin'. The world continues to spin, for now.
Conclusion: THE VERDICT: Of the few thousand songs in my iTunes library not one is by Aerosmith. I listened to Pump when it came out in 1989, but apart from that, my knowledge of the band is limited to what I've heard while browsing music TV or radio. Despite this, I enjoyed the band's Guitar Hero one-off. The note tracking is interesting and there is a good flow to the hammer-ons and pull-offs.
Excerpt: Admittedly, with the advent of downloadable content, I didn't think we'd be seeing quasi-expansions of games like Guitar Hero, branded solely based on one band. In this instance, Aerosmith is the basis of this first, of many, expansions. We've been playing through it and we can't help but feel disappointed, as the end result feels like an attempt to cash in on the franchise before it goes RockBand-status and costs a lot more, thanks to the addition of extra instruments.
Conclusion: Guitar Hero Aerosmith isn't a bad idea, but the execution is so lazy that it's hard to recommend. Yes, there are some great Aerosmith songs here, and most gamers will find the difficulty easier to handle. But several of the band's classics are nowhere to be found, and several boring throwaway tracks are found in their place.
Summary: For those of you who are pressed for time--or simply hate to read--here's an abridged review of the latest Guitar Hero: If you like Aerosmith, you'll like this game. If you don't like Aerosmith, you will not like this game. Even dedicated fans of the group may have trouble rationalizing paying full price for just 41 songs, but while GH: Aerosmith is a little short on content, it's plenty of fun.
Pros: Includes Run DMC's version of "Walk This Way" and not the one with Britney Spears, Most people will appreciate the kinder difficulty, Motion-captured Steven Tyler, Aerosmith fans will love it
Cons: Too much Joe Perry solo music, Not enough content to justify full price, Ultraskilled players might find the game too easy, Not much here for people who don't like Aerosmith