Excerpt: Rated T for Mild Suggestive Themes The best way I can describe Guitar Hero: Aerosmith is as an interactive rockumentary. You play through significant places in their career and as you progress to each venue, you get to watch videos of the band members explaining what the venue meant to them as a band. There are six venues and a boss battle with Joe Perry. Out of all of the Guitar Hero titles, this one has the fewest songs and no downloadable content.
Excerpt: Believe it or not, I’m quite a bit of a word geek. I like looking for the Latin or ancient Greek roots of words and seeing how they relate to what they describe. Not only does this make me a truly great guest at parties, it also…well, let’s face it, it’s not really all that cool, but it does mean that I can recognise a fellow word geek when I see them. And someone in Aerosmith is definitely a man after my own heart…(Aero=air, Smith=forger, how cool is that?
Excerpt: Basically, you choose from a few possible rockers—none of them from the actual band—and then you are taken through a scattered recollection of their rise to fame. Between every five or so songs, there's a mess of interview footage that seems to have been edited by a chimpanzee with trouble concentrating on any one subject for more than three or four seconds.
Excerpt: Guitar Hero has certainly come a long way. I remember when it was nothing more than a fairly novel looking game that didn't have nearly enough stock when it arrived in the UK months after its US debut. Now it seems a new game in the series is released every few months and it's one of the most popular series of the moment.
Excerpt: Guitar Hero: Aerosmith uses the same visual style as other games in the series, but gives it an Aerosmith-style makeover. All of the band members are modeled and show up on stage, including Steven Tyler and Joe Perry, who went through motion capturing sessions to get their stage-movements in the game.
Excerpt: I can't really say that I care all the much for Aerosmith, which makes me very qualified to write this review. The reason I say this is that if you're an Aerosmith fan you're probably already sold on Guitar Hero: Aerosmith and can't wait to pop in the disc and start belting out the tunes. For the rest of us who've never heard of tracks like Uncle Salty, it's a different experience entirely.
Conclusion: Better in some key areas but not quite as strong overall, Guitar Hero: Aerosmith shows progress, but the focus of the series means that, yes, you'll have to be an Aerosmith fan to really enjoy the game.
Excerpt: I found myself hard pressed for inspiration when writing the review for Guitar Hero: AeroSmith, mainly because I could sum up the entire experience with the following sentence: AeroSmith fans rejoice, haters pass. After that, if you're familiar with the Guitar Hero III experience, there's really not much more to say. The graphics are still average. The gameplay is still rockin'. The world continues to spin, for now.
Conclusion: THE VERDICT: Of the few thousand songs in my iTunes library not one is by Aerosmith. I listened to Pump when it came out in 1989, but apart from that, my knowledge of the band is limited to what I've heard while browsing music TV or radio. Despite this, I enjoyed the band's Guitar Hero one-off. The note tracking is interesting and there is a good flow to the hammer-ons and pull-offs.