Excerpt: Well it’s that time again folks, only a few months have past since Guitar Hero: Metallica rocked our socks off and here comes Guitar Hero 5 to get our bare toes tapping even more. First things first, don’t panic about having to buy yet more instruments because the GH5 instrument bundles contain the same gear launched with Guitar Hero World Tour.
Conclusion: Guitar Hero has started to become somewhat stale in recent installments, but this fifth version prsents a refreshing take on the music genre, with its abundance of party play options and all round accessibility.
Excerpt: When the Guitar Hero series launched in 2005, it was the undisputable king of music games. It certainly wasn’t the first or only rhythm game in town, but it changed the genre in ways no one really saw coming. The idea of playing popular songs on a fake guitar may have appeared silly at first, but four years later, it seems totally natural to have a variety of plastic instruments cluttering up your living room.
Conclusion: While I've been critical of Neversoft's handling of the Guitar Hero franchise, I must give credit where credit is due. Guitar Hero 5 has fixed 70%-80% of the problems I've had since III, and is easily the most fun I've had playing Guitar Hero since Guitar Hero II. While some of Neversoft's decisions do still leave a bad taste in my mouth, it's safe to say that they have brought Guitar Hero back from the brink.
Excerpt: Neversoft delivers a bubbly, slick-looking Guitar Hero game that benefits from big production values and a more accessible feel, and suffers from some questionable choices and a track list that lacks cohesion.
Summary: The Guitar Hero series has been playing catch-up since Harmonix split to make Rock Band, however, and while Neversoft has admirably picked up the slack, each edition since the divide has been a little...off. Guitar Hero 5, however, is a return to form for the series.
Pros: Overall fantastic lineup of songs, Party Mode is great for friends and family, every music game needs to copy it, Mini-goals within songs are addictive
Cons: Songs become note waves and scream-happy in final tiers, Poor interface design makes it difficult to identify key gameplay icons, Kurt Cobain looks realistic, but creepy
Excerpt: When preparing to play Guitar Hero 5 for the first time I went on a rock music binge. I had some Metallica, Wolfmother and even a bit of the compulsory Rage Against The Machine, just to get me in the mood. Yet, to my surprise, Guitar Hero 5 doesn’t really include music of this ilk. In, presumably, an effort to further broaden the appeal of the Guitar Hero franchise, Guitar Hero 5 includes music from The Killers, Kings of Leon and Arctic Monkeys.
Pros: It’s a new Guitar Hero, The music is pretty good, which always helps, Band Moments add to the group experience, Sponsor Challenges improve the structure and liven up the career mode
Cons: It’s a new Guitar Hero, You can’t import songs from Guitar Hero games you already own, The DLC tracks are pretty sparse still, Little (if anything) is new or innovative
Conclusion: Miiiilk. Spelled with four I's. A central battlecry for one of the sides in the debate wars about the development of the Guitar Hero franchise. When new Guitar Hero titles have appeared I have always been the one who has refrained from using the word in question. I have defended the series and can honestly say I've had fun with titles like Guitar Hero: Aerosmith . The reason is that every part actually has offered something new.
Pros: Accessible, some really good songs, nice animation and graphics, excellent party game
Cons: Not a perfect track list, kind of easy, anonymous game
Summary: Guitar Hero 5 really is a brilliant release only let down by the tracklist. If you like the list though, don't hesitate at all, for me I'm slightly more amped to check out Band Hero later this year.