Excerpt: Messy-haired lead singers wear Atari t-shirts. Young professional couples furnish their two bedroom apartments with radios and plates from the Fifties. Bedroom walls are covered in James Dean and Marilyn Monroe posters. Retro is in. Retro is cool. And so is retro gaming. I'm not sure who kicked it off, but the emergence of Xbox LIVE and PSN has encouraged it to bloom.
Conclusion: Love it or hate it, but Gravity Crash deserves respect for its unapologetic approach to reviving a long forgotten genre (nope, not the twin-stick shooter!). If you adore geek-fests like Gravitar , by all means check it out!
Summary: Retro-flavored Gravity Crash looks like Asteroids or Robotron, but you'll battle the pull of gravity just as much as space aliens or enemy turrets. It's a game with sleek presentation, but it's rather brutal. Consider yourself warned.
Pros: Slick vector graphics, Lots of content for the price, Easy to use level creator
Cons: Often frustrating, Old-school shallowness, Many unimaginative levels
Excerpt: Retro gaming has had an upturn in popularity as of late with a number of games being released that try and offer the feeling of playing a game from yesteryear. Gravity Crash is a PSN game that lets you control a spaceship by rotating it and applying thrust with a limited amount of fuel, just as with the computer game Thrust, but can Gravity Crash live up to the nostalgia of the games it emulates? Surprisingly Gravity Crash has a story, to a certain extent at least.
Excerpt: Desolate planets in the deep reaches of space were one of the first frontiers explored by early arcade games. Their monochrome landscapes were created with jagged lines and only a handful of objects, yet this simplicity gave rise to some of the most addictive and entertaining games of the era. Gravity Crash is a modern throwback, and though this means its scope is quite limited, it accomplishes its goals very well.
Pros: Smooth, responsive controls, Great implementation of physics, Slick neon visuals, Can create and share levels online
Cons: Arcade-y shallowness eventually shows through
Conclusion: The Short Version: The Way of the Samurai is an ambitious, decent looking genre title and there is, clearly, the germ of something here. The problem is, while fans of this sort of thing will be happily locked in their bedrooms for several days while they investigate the 20+ different endings, it's simply not enough to make it a break out genre title. Fourth time lucky, eh chaps?
Pros: Actually being unashamedly aimed at genre fans isn't necessarily a bad thing, A fighting system that requires timing and skill - assuming you can be bothered to put the time in., A game of some ambition and scale
Cons: As repetitive as repetitive can be, Some very dodgy AI - which is at least often funnier than the supposed humour to be found here, Requires a lot of time and effort - and that repetitive nature might see it become a trade-in / drink mat before you get to the real meat
Excerpt: A long time ago in a galaxy far far away I spent my pocket money on a wonderful inertia controlled game called Thrust by Firebird. Thrust was a joy of physics, drop your spaceship into impossible caves, and using the thrusters manoeuvre safely through the 2d monochrome passages. The aim was to go and collect some kind of fuel cell and then fly safely out again against a ticking clock. You can tell I loved it.