Excerpt: When I first heard about a multiplayer Ghostbusters title headed to Xbox Live Arcade and PlayStation Network, I'll admit I was a little ecstatic. Then an assortment of videos and screenshots started trickling in and my excitement waned a little, but it was still there. Then I finally got the chance to experience the game first-hand and that's when my worries came true. Sanctum of Slime has some serious issues. Let's dive in.
Excerpt: Last month, Atari released Ghostbusters: Sanctum of Slime , a new foray into the Ghostbusters universe. If you remember, 2009 brought us Ghostbusters: The Video Game , a third-person shooter that placed players in the role of the Rookie, a new employee hired by the original 4 Ghostbusters to help out with the increased workload brought on by the return of Gozer (the bad guy/hot chick covered in bubbles from the first movie).
Excerpt: After investing a few hours into the game, I couldn't shake the feeling that Sanctum of Slime would be better suited for an arcade cabinet where a few bored souls could sink a few quarters into until they'd had their fill. There's no story here, no interesting characters or dialogue, it doesn't look good, it's unbearably short, and the only good thing about it, the multiplayer, is ruined by the fact that I wouldn't recommend this to any of my friends. It's just not fun.
Summary: The first rule of Ghostbusters is that you don't cross the streams. The second rule of Ghostbusters should be that any respectable game based on the franchise must always let you play the lovable quartet of Egon, Ray, Peter, and Winston. Ghostbusters: Sanctum of Slime manages to break both of these rules, all while forsaking the little touches that make similar top-down, twin-stick games so entertaining.
Pros: Cooperative play provides some fun, Ghostbusters theme song is good for a sing-along
Cons: Repetitive gameplay, Weak AI, Recycled levels, No drop-in for online multiplayer
Conclusion: Ghostbusters: Sanctum of Slime is based on a simple premise. Four players fighting off ghost in a top down dual stick shooter game. Sounds terrific, and the Ghostbusters license is ideal for a co-operative action romp such as this. But there is just something that's not right about Sanctum of Slime. My first experience with the game is in the single player mode.
Pros: Simple and fun concept, perfect fit for the license, some fun boss fights.
Cons: No sense of progression or depth in the gameplay, camera issues and technical glitches, no drop-in/drop-out, recycled environments.