Reviews and Problems with Ghostbusters: Sanctum of Slime
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Ghostbusters: Sanctum of Slime
Game Over Online
15 April 2011
Excerpt: When I first heard about a multiplayer Ghostbusters title headed to Xbox Live Arcade and PlayStation Network, I'll admit I was a little ecstatic. Then an assortment of videos and screenshots started trickling in and my excitement waned a little, but it was still there.
Excerpt: Last month, Atari released Ghostbusters: Sanctum of Slime , a new foray into the Ghostbusters universe. If you remember, 2009 brought us Ghostbusters: The Video Game , a third-person shooter that placed players in the role of the Rookie, a new employee hired by the original 4 Ghostbusters to help...
Excerpt: After investing a few hours into the game, I couldn't shake the feeling that Sanctum of Slime would be better suited for an arcade cabinet where a few bored souls could sink a few quarters into until they'd had their fill.
Conclusion: Ghostbusters: Sanctum of Slime is based on a simple premise. Four players fighting off ghost in a top down dual stick shooter game. Sounds terrific, and the Ghostbusters license is ideal for a co-operative action romp such as this. But there is just something that's not right about Sanctum of Slime.
Pros: Simple and fun concept, perfect fit for the license, some fun boss fights.
Cons: No sense of progression or depth in the gameplay, camera issues and technical glitches, no drop-in/drop-out, recycled environments.
Summary: Een jaar geleden mocht ik het 'nieuwe' DJ Hero reviewen. Na Guitar Hero konden gamers nu ook voor DJ spelen en natuurlijk met bijbehorende controller. Ik ging helemaal los met DJ Hero. De uitdaging, het zijn van een DJ en bovenal de tracklist, ik vond het te gek.
Pros: Geweldige tracklist!, Je kunt freestylen, Eindelijk offline multiplayer, Megamixes zijn super