Excerpt: Last month, Atari released Ghostbusters: Sanctum of Slime , a new foray into the Ghostbusters universe. If you remember, 2009 brought us Ghostbusters: The Video Game , a third-person shooter that placed players in the role of the Rookie, a new employee hired by the original 4 Ghostbusters to help out with the increased workload brought on by the return of Gozer (the bad guy/hot chick covered in bubbles from the first movie).
Excerpt: After investing a few hours into the game, I couldn't shake the feeling that Sanctum of Slime would be better suited for an arcade cabinet where a few bored souls could sink a few quarters into until they'd had their fill. There's no story here, no interesting characters or dialogue, it doesn't look good, it's unbearably short, and the only good thing about it, the multiplayer, is ruined by the fact that I wouldn't recommend this to any of my friends. It's just not fun.
Excerpt: When I first heard about a multiplayer Ghostbusters title headed to Xbox Live Arcade and PlayStation Network, I'll admit I was a little ecstatic. Then an assortment of videos and screenshots started trickling in and my excitement waned a little, but it was still there. Then I finally got the chance to experience the game first-hand and that's when my worries came true. Sanctum of Slime has some serious issues. Let's dive in.
Ghostbusters: Sanctum of Slime Interview and Hands-On
14 February 2011
Excerpt: Who you gonna call? Atari, apparently – after Activision dropped Terminal Reality's Ghostbusters game, Atari scooped up the franchise and released what Atari representative Erik Reynolds calls, “arguably one of the best licensed games of all time.” I had the opportunity to sit down with him at Atari's New York offices to see a preview build of their downloadable follow-up, Ghostbusters: Sanctum of Slime, learn a bit about the circumstances surrounding the game's...
Summary: Incapace di destare l'interesse degli appassionati di shooter in terza persona, o dei fan delle pellicole da cui il gioco trae - indegnamente - il nome, Sanctum of Slime si aggiunge alla collana dei peggiori titoli su licenza mai realizzati. Una noia assoluta pervaderà le vostre partite in single player, mentre meccanismi poco dinamici del multiplayer vi impediranno di gustare con tranquillità una sessione di gioco in compagnia di amici.