Excerpt: I have to say that I was actually somewhat disappointed by Genji: Days of the Blade 's graphics. While the game appears on what is supposed to be the graphically most powerful system, I found myself thinking more times than not that it didn't look a whole lot better than its PS2 predecessor. Granted, Dawn of the Samurai was a great looking game and really pushed that system hard.
Summary: What's really disappointing about
Genji's next generation debut comes in the realization that these problems
were very much evident in the PS2 edition. The developers have seemingly
made no effort to fix them here - the basic structure and premise are
largely unchanged. As mentioned earlier, the fixed camera angles allow for
a more cinematic approach, but they undermine the gameplay, making you
feel like you're barely interacting with a movie, not playing a game.
Excerpt: First Impressions My reaction is Since the Playstation 3 was announced, gamers waited with bated breath to learn more about its various features. Arguable, with the introduction of blu-ray discs, game content would be visibly increased, and with the processing power of the PS3, games would look and feel out of this world. True to this, Genji: Days of the Blade managed to pull off some sleek and beautiful graphics, but sadly not even this can hold your attention for long.
Excerpt: Most Japanese console games have one thing in common – about 50% of the time spent on development is used up on character designing, modeling, animation and anything else that might be needed to make the protagonists more fleshed out. Because of that new character features usually appear first in games coming from the Far East – animated faces, clothes and other graphical features we take for granted today made their first appearance in eastern games.