Conclusion: Max lives with his niece in peace. However, peace doesn't last and Max has to use his mech once again, but this time to fight back against the Empire. The story is told through dialogue, all text, between Max and his niece Zoe and all during conversations that take place during gameplay. The story is basic, but maybe a little more interaction would've helped the long dragged out stages per each level. The stages are definitely my biggest issue with the game.
Summary: Vanguard Entertainment Group was recently formed from Karami, founded by two ex-Guerrilla Games guys, and W!Games, the developers behind Greed Corp . Now their new game Gatling Gears has been released on Xbox Live Arcade, with a PlayStation Network release coming "soon." The studio's roots show when playing this twin-stick co-op shooter, which attempts to provide a fresh take on the classic shooter format seen in many XBLA hits like Assault Heroes .
Summary: Gatling Gears isn't a terrible shooter, but it also lacks any ambition. As dual-stick shooters go, this is another lazy attempt at the genre. The boring weapons and mediocre level designs won't win this game any awards, but they also won't ruin an otherwise unspectacular action game! Tweet This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on. However, that does not always apply to classic/retro games.
Conclusion: It's hard not to like Gatling Gears. The pains of a worn genre and derivative mechanics are eased by a bright, inviting aesthetic and supported by an impressive attention to detail. Vanguard seemed more interested in creating their particular take on twin-stick shooter rather than doing something crazy with an established formula, and I'm strangely okay with that.
Excerpt: Top-down shooters are known for their mayhem. There are bullets flying everywhere. There are canisters or tanks or some other objects that meekly surrender to your constant stream of bullets and offer some sort of health or power-up. There are normally masses of enemies swarming around your little ship. Gatling Gears follows the formula, but does it in a beautiful, grounded fashion.
Excerpt: Though our memories of Robotron confirm that dual-stick shooters have been gobbling quarters in arcades since time immemorial, the niche genre has seen a revival of sorts these past few years. Where the likes of indie breakout Everyday Shooter and sleeper hit Geometry Wars thrive on flashy visuals and lean toward the abstract, EA and Vanguard's Gatling Gears delivers a more down-to-earth take on this timeless expression of the shooter.
Conclusion: Enemies are hard to see at times, and some of the attacks (particularly bombers) come from outside the screen, so you can be hit without even knowing it. Some system of highlighting enemies or incoming projectiles would go a long way, especially when you have friendly units joining the fray, making things even more convoluted. Lobbing grenades is also something that could use work, as your placement target seems to appear wherever the hell it wants.
Summary: Gatling Gears в очередной раз доказывает, что одна хорошая, пусть и маленькая аркада лучше, чем несколько высокобюджетных посредственных шутеров. Простой увлекательный геймплей с шикарной картинкой, тотальной разрушаемостью и интересными сражениями может увлечь не меньше, чем некоторые общепризнанные хиты этой осени.