Conclusion: Fuse seems like it took the template for a co-op shooter and forgot to take the time to modify that template to give the game a soul. Much like the title of the game, Fuse is generic and easily forgotten.
Excerpt: . He said Insomniac’s new third-person, four-player co-op title is plenty of fun to play solo, primarily due to top-notch ally AI, a decent story and plenty of environmental diversity. As it turns out, I believe he was partly correct.
Summary: Video games are packed with mercenaries. The term encompasses heroes and villains, fortune-seekers and power-mongers, faceless grunts and stars of the show. It can be hard to stand out among the crowd, but fortunately for the protagonists of Fuse, they found some very cool weapons to steal.
Pros: Neat array of unique weapons, Combining skills with friends is gratifying, Some nice visual flair and punchy sound effects
Cons: Friendly AI is barely helpful, Solo play is fairly dull, Echelon mode is impossible to enjoy alone
Conclusion: The Short Version: Fuse is considerably more enjoyable than the Army of Two or Kane & Lynch games, but still somewhat lacking by Insomniac’s high standards set in other genres. The weaponry doesn’t quite pull it off this time, with the combined reactions of team-fire failing to live up to expectations. A brief campaign and average wave-assault mode for afters make this more of a rental, albeit a fun one when played online.
Pros: Solid gunplay, Fun when played online, Stealth-camo makes you feel like a sneaky hero
Cons: Weapons lack Insomniac’s usual creative flair, Generic campaign, AI aren’t much help
Excerpt: Fuse is The Hives of video games. Hear me out. The Hives play loud and fast. They may not be the most technically proficient band out there, but they’ve got a certain raw kinetic energy most bands would dream of having. Howlin’ Pelle Almqvist struts out on stage with his best Mick Jagger impression, doing split kicks and swinging his mic around with such force that it’s a wonder it doesn’t fly off the cord and pelt someone in the front row.
Pros: Each of the four characters plays differently, and teaming up with a full roster of human players is a blast, Campaign is a solid 8-10 hours, and Echelon mode is there to pick up where the story leaves off, Insomniac’s trademark flair for the high-tech and the outrageous shines through
Cons: Playing with AI is not ideal, Cover and platforming elements are a bit half-baked, Graphics and sound are rough around the edges