Excerpt: When Full Auto debuted on the Xbox 360 a few years ago, it was easy to ignore the shallowness of the game and even easier to focus on the brutal car combat taking place on our screens. The vehicular mayhem was fresh and unique enough not to get lost in the shadow of Twisted Metal, due primarily to the ability to rewind your crashes and correct your mistakes.
Excerpt: Full Auto didn't go down too well with the Xbox 360 crowd when it hit Microsoft's console early in 2006, but its combination of high speed racing and vehicular combat filled a nice gap in the console's software line-up. A year on and it's time for PlayStation 3 owners to get their taste of SEGA's action packed racer, although this platform shifting sequel seems to have lost some of its appeal in the process.
Conclusion: There will be a Twisted Metal game for the PS3, and it will be better than Full Auto 2: Battlelines . But that is in the future world, and FAB2 (feel free, SEGA, to use that one) is here now, and it's serviceable. The pickings are pretty slim right now for the half-a-million of us who happen to own a PS3, and pretty much anything starts to look good when you are as hungry as we are. Fortunately FAB2 is fun, flawed, but fun.
Pros: Very Pretty Textures with a High Frame Rate, Racing Combat Missions are a Blast, Good Variety of Slick Weapons, Very Pretty Textures with a High Frame Rate, Racing Combat Missions are a Blast, Good Variety of Slick Weapons
Cons: Poor Vehicle Design, Arena Combat Missions are Painful, Paper Thin Plot is Quite Annoying to Listen to, No Sixaxis Support? Really?, Poor Vehicle Design, Arena Combat Missions are Painful, Paper Thin Plot is Quite Annoying to Listen to, No Sixaxis Support? Really?
Excerpt: Brilliant graphics greet you in this sequel to Full Auto , a game that seems very much like Burnout meets Twisted Metal . The vehicles are various flavors of cars and trucks, but the high amount of destruction possible in this game pretty much guaranteed that the cars would not be licensed; car manufacturers typically frown on depictions of their vehicles being smashed up and blown into little bits. Pity, that.
Summary: There is plenty of eye candy here in the way of crashes and the game itself is a nice hybrid of speed and carnage.
Unfortunately there are just far too many problems here to make this a great game. The controls are not nearly as responsive as they need to be. The online play, while strong is lacking in that there is no competition to be had. The difficulty is a bit excessive and makes the game hard to access for the general public.
Excerpt: For me, the announcement of
Full Auto 2: Battlelines
came as a bit of shock, and for a few reasons. First off, the original wasn’t received all that well on the Xbox 360, so the fact that a sequel was in the works was surprising, to say the least. Second, the decision to make this game a PS3-exclusive bewildered me, as, even if the first did do poorly on the 360, it would make more sense for SEGA to distribute the cost of
Full Auto 2
’s development across multiple...
Excerpt: Ever since Mel Gibson made his first foray into a post-apocalyptic future in Mad Max, gamers have had something of a penchant for mashing things up with cars. There are elements of it in the likes of Mario Kart and Grand Theft Auto, but with Full Auto 2: Battlelines, Sega isn't pulling any punches. In a nutshell, it's all about heading out with your vehicle armed to the hilt and causing as much mayhem, property damage and wholesale destruction as is humanly possible.
Summary: Full Auto 2 fixes the more glaring
problems from the first game and adds some new elements that make the
action more exciting and intense. The vehicles' controls are much better
this time around, and the cars feel more solid and steer more
realistically. While the game retains an arcade feel, you won't find
yourself swerving out of control this time around and shooting feels more
precise. This makes the action slightly less exaggerated, but more