Summary: I loved FM 4 for the PS2. The overhead tactical squad strategy game is one of my favorite. This game is not like previous incarnations in the least. This game is designed more like Armored Core. You no longer control a squad from a strategic point of view. Instead, you are in control of piloting a single mech. I only played this game for about fifteen minutes. The story doesn't grab me from the start.
Summary: I pre-ordered this game and finished the single-player campaign in about 12 hours, including some frustrating boss battles that took significant time to get past. I've had no prior experience with the Front Mission strategy games; however, I played MechWarrior 2 and 3, MechCommander, Shogo, and Heavy Gear II on PC, and Armored Core on PS1. These games were all complex, varied, and fun. I rate Front Mission Evolved far below them. It is an arcade-version of a mech sim.
Summary: this game is nothing more than MOH (WW2)with mechs. i've played through a few levels, and the thing that kills me most is the controls. the L3 button is for "gliding". the left joystick is for movement. so in a hot battle, i am always gliding when i don't want to. the controls. i swear i almost threw my controller through my flat screen. also, you would expect a mech to have at least lock on even with the firing gun hand. the 2x zoom is pathetic.
Summary: First of all, I'm a big fan of front mission, so I was excited to see new FM
series on PS3. but NO, this is nothing like previous front mission, it is real
time 3rd person shooting. very similar to Armor core with a few twist of first
the worse part is story line, very predictable, linear and BORING. no matter
what you do, there is no consequence . and personally, I think this game might
be better without any cut scene.