Summary: Front Mission Evolved deviates from the tried and true strategy formula that is present in the main franchise, and instead tries to appeal to the more action oriented crowd by switching genres altogether. It’s not a bad game by any means, and I did enjoy my time with it. However, it really only has enough mileage for about one playthrough, as the multiplayer is nothing special, and there are few rewards that merit playing the campaign again.
Excerpt: The first five Front Mission games concern themselves with grids, stats and menus; they're about thought, tactics and taking time to perfect your strategy - pretty much everything that Front Mission Evolved is not. The reincarnation of the franchise is about jumping into the fray head first, spraying missiles all over the place and watching the screen become a red and yellow mess of explosions.
Conclusion: Front Mission Evolved can sit well with mech game fans especially with its multiplayer. However as a third-person action shooter not very much stands out unless you quite enjoy boss battles with lots and lots of strafing, reloading, repairing and firing volley after volley of missiles, rockets and bullets.
Excerpt: Japan sends one more franchise westward with Front Mission Evolved, transforming the long-running turn-based strategy series into a story-driven, third-person shooter. While anyone familiar with the series will recognize familiar elements like mech customization and the clash between political superpowers, this evolution presents a different game with a different mission altogether.
Summary: The game has decent third person controls, but left out key upgrades that have improved the genre, such as cover or effective use of partners. Plus, most of the Wanzer customization has been done better by
. You can find a pretty standard shooter in
, but don’t look for anything great that will get your attention away from other games that are currently out.