Summary: what i dislike is the control which is not so fun to play with... though i think its common in console FPS.. but this one is worse than the other in my opinion (though it may vary between players) anyway all in all the idea is good, and the concept is also nice.
Summary: Fracture was a pretty good game. The ability to manipulate the terrain was a cool new concept, but by the end of the game the novelty wore off. No regrets to buying it, but certainly not a best-seller!
Summary: This game isn't bad, but it's not all that good either. Especially stacked up against other Third Person Shooters. The main problem is the way they throw enemies at you. A lot of TPS suffer from this problem. Where the developers deem it a good idea to just flood you with a ton of enemies. Enemies which aren't even that smart. Use the entrencher to raise some cover, then just peer out and take out a few.
Summary: I'll have to agree with Alex Adams' review, here. I simply didn't find this game to be "all it could be"... This game really has all the makings of what "should be" a great game, but, it just seems to be lacking something. You can manipulate your environment via weapons, which is really cool, but, it seems like even that gets boring after a while.
Summary: I'm going to start off by saying that I didn't finish the game. Most reviews I make about games are games that i've finished but I couldn't bring myself to continue with this game. I'm also going to say that i'm not a huge fan of games that Lucas Arts puts out so if you're a big fan of their games, please disregard this review. Personally, I found the game to be exactly like the demo in every way.