Summary: I didn't get very far into this game before deciding not to play it. Basically, it did not seem play tested by the developers. The first major gripe I had was how forced upon you terrain alteration was.
Summary: Short: The ideas were sound, but the execution was sub-par at best. I couldn't bring myself to play past the first two missions. Rent it at your own risk. Long: Terrain deformation took center stage in this sci-fi shooter, where you were put in very open environments (conveniently made of dirt, I...
Summary: I try to pick up multi-player co-op games to play with my nephew when he comes to visit and picked this one up from the bargain bin at a local retailer. It clearly says 1-2 players (2-12 online). At least in the PS3 version there is no co-operative play. And the online play is non-existent.
Summary: I was utterly disappointed with this game for multiple reasons. First off the enemies are terrible. There are eight different types of enemies and seven of them are just horrible. You have the normal infantry, who aren't terrible and are there to pretty much be cannon fodder, no real threat.
Summary: Fracture has a unique premise of manipulating the terrain to gain advantage over your enemies. However, the main problem with this is that it never feels necessary to actually make an impact on the game.
Summary: The game lacks a sense of viscerality when killing off enemies and the weapons that you use for kills are not all that exciting either. This game has the feel of something that was decided upon in a corporate boardroom, while the environment altering weapons are kinda cool, the shooting and killing...
Summary: Lucas Arts is great when it comes to Star Wars games but outside of that they just don't deliver. Fracture has a unique premise with the ability to use terrain altering weapons. However these get really repetative and downright boring very quickly.