Summary: This game is a great idea gone terribly wrong. Using terrain deformation to your advantage is pretty fun, but after Act 1 of a measly 3 acts, the game gets boring. The online play is dead, and Jet Brody is one of the worst protagonists ever.
Summary: I enjoyed this game. The game doesn't have a great story or the best game-play but it is still enjoyable. IT could have been better, but it is still not that bad of a game. I idea of lower or raising ground is pretty cool although it could have been done a little better. Overall it is enjoyable if you wanted to pick up a cheap game because you were bored. It isn't a game that you will want to rush out and buy.
Summary: Short: The ideas were sound, but the execution was sub-par at best. I couldn't bring myself to play past the first two missions. Rent it at your own risk. Long: Terrain deformation took center stage in this sci-fi shooter, where you were put in very open environments (conveniently made of dirt, I might add,) and were forced to morph your own cover.
Summary: Fracture is one of the most uninspired, generic, poorly designed, intellectually insulting, glorified tech demos of a game I\'ve ever played. Take it for what it's worth, I've only finished the tutorial level and the first level after that but already I'm insulted enough by how dull and poor some of the design choices in this game are that I feel I can make an early decision about the overall quality of this game.