Summary: I didn't get very far into this game before deciding not to play it. Basically, it did not seem play tested by the developers. The first major gripe I had was how forced upon you terrain alteration was. I'm all ok with using the developers tools however they are forced upon you as the only way to play this game....and it is way overdone.
Summary: I got this game cause at the time it was pretty cheap and looked like a good set up. It however suffers from the fact the game creators didn't really spend longer polishing the game. It also suffers from a forgettable story. It was made around the time when LucasArts was pumping out crapy star wars games so I can understand.
Summary: This game is a great idea gone terribly wrong. Using terrain deformation to your advantage is pretty fun, but after Act 1 of a measly 3 acts, the game gets boring. The online play is dead, and Jet Brody is one of the worst protagonists ever.
Summary: Short: The ideas were sound, but the execution was sub-par at best. I couldn't bring myself to play past the first two missions. Rent it at your own risk. Long: Terrain deformation took center stage in this sci-fi shooter, where you were put in very open environments (conveniently made of dirt, I might add,) and were forced to morph your own cover.