Summary: two major problems with this game. first, the story is made up of loosly connected sequences and the ending is not that surprising. second, the gameplay is very simplistic. you get 4 attacks to use at one time. each attack is an attack of an enemy that you absorb and the battles do not play out as well as they appear in the trailer.
Summary: The Good: Beautiful art and creature design, great murder mystery, good use of Sixaxis controller, lots of folklore to collect The Bad: Very hard, very linear, frustrating controls, weird quirks One idea that has not really been explored in video games are fairies and why this is beyond me. When I saw Folklore debuted at E3 '05 I was stunned by the beautiful visuals and charming idea of capturing fairies "ID" and using them to attack.
Summary: After playing the demo the year it came out, I knew I had to get this game. When I saw it for $8.99 at Gamestop, I knew the time had come! This game is so beautiful, with a gorgeous piano-fueled score to boot, and the story is enjoyable so far, but there are a couple things that took stars off for me. First is the world map/mini-map. They're essentially useless. I found myself walking around confused (especially in Warcadia) and not knowing where the next objective was.
Summary: In my opinion, this game overall is really great. It kinda seemed like someone mixed The Nightmare Before Christmas and Harry Potter into this game. The graphics are good and the gameplay is okay. The control's are really repetitive and tedious but the story makes up for it. The story is basically two strangers, an annoying and whinny girl named Ellen and a overly sarcastic yet funny and laid back reporter named Keats and they're drawn to a Irish village named Doolin or...
Summary: Folklore is an action-adventure role-playing video game developed by Game Republic and published by Sony Computer Entertainment released exclusively for the PS3. The game centers around a young blonde woman named Ellen, and a journalist named Keats. Both playable characters work together to unravel a mystery in a village named Doolin, as you enter a dangerous Folk-ridden Netherworld.
Summary: i am a final fantasy fanatic and when i saw this cover and read the back i was like oh its gotta be fantasy like game. the graphics are beautiful to say the least but the story line is a mystery type thing not roleplay mmo like i like games to be like. the controls are a bit annoying to get a hang of being motion control and all. if you like mysteries and dont mind long stories (it only seems long because its that drawn out...boring.
Summary: This game is just OK. It has some very unique qualities so will hold your interest for awhile (as long as you REALLY like RPG games). But after awhile it just becomes very repetitive. Not as much fun as I was hoping for and the replay value is nil for me...
Summary: I gave Folkore a few gaming sessions before deciding that I was just too old to get into it. The graphics are great and the story is somewhat intriguing at first...but the gameplay is too repetitive for most people older than 20 to enjoy. I also felt that the dialogue was elementary. On top of that, there are very few cutscenes. For the vast majority of the story, you'll be reading what each character says. I'm not trying to knock the game.
Summary: I've only played this game for a little bit, and I feel like I just threw a PS2 in. The animated cut scenes are lovely, but the rest of the game just seems entirely bland. After clicking through tons of pop up text conversations, and comic style cut scenes, I just run a few more feet to talk to another person. The world is beautiful but extremely geometric, I'm not drawn in and I'm not interested in this story at all.