Excerpt: The motion sensing capabilities of the SIXAXIS may or may not be inspired by the Wii remote, but either way does it really matter? We just buy consoles to play good games and rather than call Sony nasty names like copycat , you should too. Like it or not adopting and using ideas is present in any truly competitive industry, so just live with it.
Excerpt: Folklore is a strange title that is hard to put into a set genre. Whether it’s a JRPG with action game style fighting or an action game with RPG elements is fairly difficult to define. The storyline follows the story of two individuals (Keats and Ellen) who are lead for different reasons to a town in Ireland known as Doolin “the land of the dead”. Keats is a writer for a magazine on the occult called Unknown Realms.
Excerpt: Originally believed to be a project related to the PSP title "Monster Kingdom: Jewel Summoner," details slowly but steadily surfaced about this PlayStation 3 project involving creative director Kouji "Cozy" Okada. However, it was later discovered that the Shin Megami Tensei series mastermind would only play an "advisory" role as creative director for this project, which was called "FolksSoul" in Japan and slightly renamed "Folklore" in North America, Europe, and...
Excerpt: Let's just get one thing out of the way; this is probably the hardest video game I have ever had to review. Ever. Never before have I myself been so polarized about how I felt about a video game. Folklore mixes in an intriguing story, fantastic graphical design, wonderful sound and a great combat mechanic with some rather repetitive game design.
Summary: Folklore is a unique, dark fantasy adventure inspired by western fairy tales. Set in the mysterious town of Doolin, two strangers, Keats and Ellen, are drawn together to uncover a mysterious legend in a remote village that exists on the border between dreams and reality.
Excerpt: First Impressions My reaction is Art has many forms and shapes. Take paintings for example or a musical piece or even designer’s cloth, these are all different types of art in very different ways. Folklore takes a bit from each one of those things with such style. It combines some fine looking artistic and colorful environments with a twisted YET interesting story line that is narrated to you using multiple methods that you will appreciate over time.
Excerpt: is, the reliance on retracing the same locales and fighting the same enemies will try almost anyone's patience to the breaking point -- and for most it'll eventually give. That's not to say the game doesn't have a solid core, though. Collecting monsters by exploiting their weakness to monsters is a key part of the game's charm and a major hook for the "gotta catch 'em all" types, but what is fun (if a little trying at times) the first time around becomes needlessly...