Excerpt: Developed by Tokyo's Game Republic under legendary game creator Yoshiki Okamoto, executive producer for Onimusha, Devil May Cry and Resident Evil, Folklore is a unique, dark fantasy adventure inspired by western fairy tales and built to showcase the power of PLAYSTATION3 (PS3) computer entertainment system.
Excerpt: The motion sensing capabilities of the SIXAXIS may or may not be inspired by the Wii remote, but either way does it really matter? We just buy consoles to play good games and rather than call Sony nasty names like copycat , you should too. Like it or not adopting and using ideas is present in any truly competitive industry, so just live with it.
Excerpt: Fantastic animals are a video game staple. Ranging from anthropomorphic talking hedgehogs to dragons of massive size and wisdom, they have come in a huge variety of forms and played an equally diverse set of roles in the history of gaming, though one thing always remains constant. That is, the oftentimes mythological real-world origins of these creatures tend to be suppressed in order to create an independent mystique unique to the title.
A Murder in the Village of the Dead? Tell Me This is a Joke…
1 March 2010
Excerpt: Like any good mystery novel, Folklore keeps the player on the edge of their seat. The story of this action RPG follows the heroine, Ellen, as she ventures to a mysterious village following a letter she believes was sent by her mother. Upon her arrival to Doolin, the village of the dead, she witnesses the death of a middle-aged woman. This opens up many questions that she must answer--Who was the woman? Why did she call Ellen to Doolin?
Assassin's Creed II: Bonfire of the Vanities (PS3) - Review
19 February 2010
Excerpt: Bonfire of the Vanities is the second downloadable expansion to Assassin’s Creed II. It picks up the story from where the first expansion (Battle of Forlì) left off, and fills the hole in the story between Ezio’s losing of the Apple of Eden in the first expansion, and Memory Sequence 14 (the final sequence) of Assassin’s Creed II, where Ezio travels to the Vatican for his final quest.
Conclusion: Structurally, it’s like a classical (read: pre-2000s) JRPG replete with elaborate elemental strategies and combos requiring a fair amount of tactical thinking, married to an action game of the type these developers helped invent in 2001 with Onimusha. The challenge is there, both cerebral and twitchy; something increasingly rare in Japanese games as they sink ever-deeper towards a Nintendo DS-driven lowest common denominator.
Excerpt: Folklore is a strange title that is hard to put into a set genre. Whether it’s a JRPG with action game style fighting or an action game with RPG elements is fairly difficult to define. The storyline follows the story of two individuals (Keats and Ellen) who are lead for different reasons to a town in Ireland known as Doolin “the land of the dead”. Keats is a writer for a magazine on the occult called Unknown Realms.
Summary: Folklore delves players into a world where the living meet the dead. Through its fantastic art direction and amazing storyline, Folklore entices the player to journey through the Netherworld in search of the answers to their mystery and leads them on an unforgettable ride into something truly reminiscent of a Hiyao Miyazaki film.
Pros: Amazing art direction, Brilliant, poetic style, Undeniably tasty execution