Conclusion: As far as downloadable titles go, you won’t find anything as wonderfully mesmerising as Flower. With a simplistic outlook on the wider worries of life, you’ll be reliving every moment as soon as you finish, squeezing meaning from every emotion that it riles through your body with such inescapable ease. It’ll be interesting to see where the developers go from here, as they have once again delivered perfectly.
Summary: Parents need to know that this is a warm-hearted game in which players control the movement of flower petals floating on a breeze as they travel over and restore color to grey fields. Probably one of the most mild and inoffensive games ever made, its subtle environmental themes leave players thinking a bit more about the world in which they live and the plants with which they share it.
Excerpt: I remember when Clive Barker and Roger Ebert got into the middle of a heated debate on the "games as art" argument. Personally, I have no stake in the matter - I love games of all sorts, and whether or not some people think games can be art is of no consequence to me. Be that as it may, development house thatgamecompany has given proponents of the theory excellent ammunition.
Excerpt: Last week wasn’t a good week for me. I got written up at work. My cat vomited in my bed. Netflix sent me the wrong disc. Maybe not too awful in the grand scheme of things, but enough to make me feel a touch under by the end of the week. Then I downloaded Flower . After playing for an hour, all the pain went away. In Flower you control a single petal in a flower’s dream.
Excerpt: Flower isn't so much a game as it is an experience. There are many things in Flower that the developers did very, very well. They did such a good job in fact, that you won't even notice. The level of immersion is so deep and natural, that you feel a part of the game experience instead of somebody sitting on a couch pushing buttons.
Conclusion: It’s debatable as to whether the first half of Flower perhaps works best: it is, after all, the sense of merry abandon and pure gusto that arguably makes the title the perfect piece of ‘Zen Gaming’ that it claims to be. But then others will almost certainly disagree; that the second half of Flower is filled with more purpose, that it feels more like a traditional “game”.
Conclusion: Flower controllers way too good that it is scary. This is the kind of game that should be purchased by everyone that owns a Playstation 3. Ten dollars for this game is well worth the price. My only real problem here is the challenge, but trust me some of those trophy descriptions might add an extra hour or two of gameplay.
Excerpt: We’ve been hit hard by arcade releases over the last few months. A genre I had once discredited as an easy way to leech more money from online gamers, has now become a vastly strong pillar in the gaming industry. The term arcade nowadays is used rather loosely for those thinking that I’m twittering on about the latest Tetris or Galaga devices; arcade in modern gaming terms simply means games that are available to download from either Xbox Live of Playstation Network such...
Conclusion: Little gems like this are why I still turn on my PS3 and check the Playstation store once a week. XBLA may have all the big releases, but it has nothing this original. Games like Flower are a welcome relief from super high budget, soulless blockbusters. It packs more emotional impact into its ending credits than most other games can manage over hours and hours of ultra-violence. I didn’t care when Dom shot his emaciated wife out of mercy.