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8.1 out of 10


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Reviews and Problems with Flower

Showing 1-10 of 76
Overall 8
Looks 7


25 April 2013
  • Excerpt: Flower is the absolute antithesis of the modern all-guns-blazing-gung-ho-shoot'em-up, instead offering a rich, positive, emotional experience which the designer Jenova Chen once described as a portal that allows the player to be embraced by nature. This is, in fact, a game that gives you a trophy for simply sitting and watching the view. It is also one of the many games often cited in the unnecessary "games as art" debate and it is easy to see why.
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Overall 5

Eufloria Review

12 October 2011
  • Excerpt: For some odd reason, tranquil games seem to have a place on the PlayStation Network.  Not that we’re complaining, mind you.  Through these zen-like experiences, we’ve been taken to places we’ve never really expected, like the grassy fields of Flower (still one of our favorite games) or the weird microbiology powered seas of flOW .
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Overall 9


Strategy Informer
6 October 2011
  • Conclusion: As far as downloadable titles go, you won’t find anything as wonderfully mesmerising as Flower. With a simplistic outlook on the wider worries of life, you’ll be reliving every moment as soon as you finish, squeezing meaning from every emotion that it riles through your body with such inescapable ease. It’ll be interesting to see where the developers go from here, as they have once again delivered perfectly.
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Overall 7

Flower PS3 Review

Console Obsession
29 May 2010
  • Excerpt: Let me get one thing out of the way, Flower is not a proper game, rather it’s more of an experience than something you are going to get any real challenge or longevity out of. That’s not to say that, like a petal in the wind, you should let Flower pass you by, it’s a nice alternative to soothing music, massages, Yoga and things like that, and for people like me and you it does actually have some form of challenge if you decide to seek out the included trophies.
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Flower Review

4 January 2010
  • Excerpt: A lonely flower sits on a table in a dilapidated flat, somewhere deep in the heart of a bustling metropolis. The flower looks droopy weak, with barely enough life to keep itself upright, but it is dreaming of a better place. It is imagining a peaceful field, somewhere far away, and a petal that floats on the breeze bringing life to everything it touches.
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Overall 10


Playstation Illustrated
16 December 2009
  • Excerpt: I remember when Clive Barker and Roger Ebert got into the middle of a heated debate on the "games as art" argument. Personally, I have no stake in the matter - I love games of all sorts, and whether or not some people think games can be art is of no consequence to me. Be that as it may, development house thatgamecompany has given proponents of the theory excellent ammunition.
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Stunningly beautiful, warm-hearted game has a green message.

Common Sense Media
16 December 2009
  • Summary: Parents need to know that this is a warm-hearted game in which players control the movement of flower petals floating on a breeze as they travel over and restore color to grey fields. Probably one of the most mild and inoffensive games ever made, its subtle environmental themes leave players thinking a bit more about the world in which they live and the plants with which they share it.
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Overall 8

Test Flower

Generation NT
26 November 2009
  • Conclusion: Avec 8€, que peut-on s'autoriser à acheter, quand on est un tant soit peu passionné de jeux vidéo ? Il y a les oldies qui nous tendent les bras, mais encore faut-il posséder les machines pour les faire fonctionner. Alors si on est uniquement détenteur de consoles surpuissantes, et plus exactement d'une PS3, pourquoi ne pas laisser sa chance à Flower ?
  • Pros: Une expérience qui a tout pour être inoubliable, Un titre reposant, Un visuel et une bande son impeccables, Pas si cher que ça
  • Cons: Maniabilité pas toujours évidente, Environnements trop peu nombreux
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Overall 10


The Gamers Temple
16 November 2009
  • Excerpt: Flower isn't so much a game as it is an experience. There are many things in Flower that the developers did very, very well. They did such a good job in fact, that you won't even notice. The level of immersion is so deep and natural, that you feel a part of the game experience instead of somebody sitting on a couch pushing buttons.
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The sublime power of Flower

21 October 2009
  • Conclusion: Long credits made me wonder "How many people does it take to make a game this short?
  • Pros: One of the most satisfying and appropriate closing credits in a video game.
  • Cons: Getting stuck for about 20 minutes and having no idea what to do next.
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