Summary: Not knowing anything about this game going in, I spent the entirety of its duration trying to find a rhyme and reason behind the various shapes and sounds that evolved my organisms. It wasn't until the credit level rolled that I realized flOw isn't about figuring anything out - it's simply an appreciation of shapes and sounds with an element of smooth motion controls that allowed for a short, enjoyable zen-like experience.
Summary: I'm pretty sure less than an hour passed, but Flow's simplicity is striking, and if you meditate on the experience and message, it is anything but forgettable. In relation to other games by thatgamecompany, it's a 2d, more intense version of Flower. The gameplay is similar but the levels are designed for play rather than impressive visuals. It thus works better as a game, and as an added bonus it didn't give me mild nausea like Flower's 3d navigation did.
Summary: The Game is really not a bad one. It act as a simple yet creative Game in itself. I played it on the PS3 and you had to control it without buttons by simply move the controller. In Journey it works as a camera and in Flower, but in Flow it`s a Pain in the ass. The controls change nearly every 8 seconds which makes it unplayable.
Summary: I love games like Flower, but flow is missing the er in that game, making this game a rather pain in the ass! I like games like this indie game and I have played it on all consoles and even PC, but it is still not good.
Summary: flOw is quite futuristic, up to a point that I can understand some people not liking it. It' is very minimalistic, you have the bare essentials of what computer gaming (or should I even say, life) is all about: You move, you act, you grow. There are no explanations, no score, no words whatsoever on the screen distracting you from this pure experience.
Summary: This may look like a demo for the Sixasis but it can be deep, since it shows the evolution of a small creature into another that have more abilities and has some cool and relaxing music and sounds and also a good concept. I would give more if this game was a bit longer.
Summary: flOw surprised me in a good way. The game involves you nurturing several simple creatures. Each is thrown into a two dimensional world populated by other lifeforms, some of which are hostile, some passive. Your goal is to eliminate these threats, grow stronger, and delve deeper into the world. Graphically, flOw holds up well. The creatures are made of simple shapes like circles and arcs laid out in roughly snake-shaped arrangements.
Summary: Beautiful game with a great soundtrack! Very relaxing to play and the way they did the controls with using the sixaxis is perfect. I have had alot of fun playing through this game, highly recommend!
Summary: I remember playing the demo back when I got my phat PS3 and I recall being interested but not eager to play it. I can say that I got the same feeling here too. The motion control was somewhat neat and the visuals were good as well as the audio. So from a technical stand point it was actually a great game. As for the content/premise I didn't really dig it all that much. It was fun for a while to each creatures but then after a while it got to feeling the same.