Summary: FlOw is an incredibly unique experience worth buying simply to try out.
Pros: Gameplay is simple with effective controls and very straight forward objective., Very beautiful graphics with smooth animations and vibrant colors, the graphics are easily one of flOw's strongest points.
Cons: Many players will find flOw too short (though multiplayer softens the blow).
Excerpt: Flow is a title for the PSN created by thatgamecompany and released in 2007. The concept of the game is extremely simple and could be likened to a more complex form of the game Snake. You control one of several different small aquatic creatures, eating to increase your size while trying to avoid enemies. There is no penalty for circling around on yourself like there is in Snake, however.
Excerpt: Sony seem to be trying to prove that the PlayStation Network service will cater for all tastes based on the first generation of downloadable games for the online service. So far we've been treated to family puzzle games, a retro classic, and a hardcore shmup among others. With flOw, the PS3 has its first art-house title, which is certain to be received well by gaming academics and industry veterans, but is harder to judge as a commercial release.
Conclusion: However, once the game is done, there’s little else to do. Replay value is not too high, and for eight bucks one would expect more play time. Even getting other people in the game tends to just make it aggravating. I mean, who wouldn’t be upset if someone ate out of your plate? For the kind of game it is and the price it has, one really has to question needing to buy this game.
Excerpt: FlOw has more in common with something like a lava lamp than an actual game. It's something to be watched. You'll find yourself infinitely more intrigued by the shapes and colors that evolve throughout its experience than its relatively scarce gameplay mechanics. It's basically a piece of computer art that happens to be controllable via the Sixaxis controller. And the really crazy thing?
Pros: Pleasantly austere graphics and audio, Creature designs evolve beautifully, Tilt controls work surprisingly well
Cons: After a couple of hours, you're pretty much done with it, Challenge is nonexistent, Cooperative play doesn't do much for the experience
Excerpt: Creation is a hotly debated topic in America these days. Creationists are fighting evolutionists in whether so-called "intelligent design," a form of creationism which says that a being more intelligent than us must have created the universe, as opposed to chance and nature taking course. Video games have found themselves embroiled in the debate as well, and flOw appears to lean more towards science than religion.
Summary: While the versions on the PC had players
move the creature using a standard mouse controller, Flow on the PS3
offers a unique control system where you need to use the PS3's controller
as a tilt mechanism to steer your creature through the worlds. It takes
some getting used to at first, but it becomes intuitive and easier once
you get the hang of it. You can turn quicker by flipping the controller,
allowing you to catch smaller creatures off-guard.
Conclusion: It won't take you more than a couple of hours to unlock and play through all of the creatures' "campaigns," and though the game does offer two-player multiplayer, it doesn't add a lick of depth to the experience to play with two people instead of one. At an asking price of $7.99 on the PlayStation Network, flOw is ultimately geared toward those that are looking for something ornamental, as opposed to a lasting gameplay experience. It's basically like buying art.
Pros: Pleasantly austere graphics and audio, Creature designs evolve beautifully, Tilt controls work surprisingly well.
Cons: After a couple of hours, you're pretty much done with it, Challenge is nonexistent, Cooperative play doesn't do much for the experience.
Summary: Animals with the ability to talk are very often the main protagonists in CGI film releases. From the likes of common household pets such as cats and dogs to the wilder pets such as mammoths and pandas, talking animals is a heavily-involved concept within the generic cycle occurring in the film industry every year.
Pros: Playing as a hi-tech guinea pig, Fighting household appliances, Graphics and audio are to a good standard
Cons: Possibly too generic, Game's controls aren't brilliant, -