Excerpt: It's a bit fitting perhaps that Square Enix used a time travel-centric plot for Final Fantasy XIII-2 , as the developers used the continuation tale to literally go back in time and correct what's widely considered to be one of the worst entries in the long running RPG series. The original was too linear?
Excerpt: It's no secret that I wasn't a fan of Final Fantasy XIII - it had an in-game encyclopedia to convey the story, rather than letting us experience it for ourselves; the characters were either unlikeable or shallow; the villains were forgettable and cliched; the battle system was fundamentally flawed, with little input needed from the player; and the actual game was so linear and devoid of any side content that it might as well have been a rail shooter.
Excerpt: Final Fantasy XIII had its own share of problems, but it made deliberate choices to craft a very specific type of experience. Square Enix’s reaction to the backlash behind Final Fantasy XIII had the potential to fill these gaps and create a satisfying experience, but in many cases, Final Fantasy XIII-2 just muddies the waters.
Summary: Tradition meets innovation, experiments meet apologies, and worlds collide.
Pros: + Lightning-fast battle system with a highly addictive growth interface. + Monster allies and the time travel system are awesome.
Cons: + Lightning-fast battle system with a highly addictive growth interface. + Monster allies and the time travel system are awesome., - Perhaps the worst story in Final Fantasy history. -Keeps on switching what type of game it wants to be, inconsistently directed.