Summary: If you're looking for a real boxing experience do not buy this game. Every fight will eventually end in a knockout. Every fight I think I've been in with my friends and playing the computer has ended in a knockout. After the first knockout its easy to get up but after that it gets tricky and annoying. What's wrong with a good boxing match?. EA went too crazy with the knockdowns. Most fights will end before the 6th round. The graphics look nice. It's just not realistic.
Summary: GAMEPLAY: The gameplay in Fight Night Champion (FNC) has changed quite significantly. Fighter stances have changed, even if they share the same name as Fight Night Round 4 (FNR4) stances. The new stances all seem very fixed and slow compared to FNR4 and to compensate, fighters now leap forward with hooks to catch fighters moving back. This just makes the game feel very stiff, versus FNR4 which had very fluid gameplay. Punch style has also changed in Champion.
Summary: The game is okay and have the somewhat good approach of EA towards sport games, however it seems to lack some of the simplicity of previous boxing games. To make combos is somewhat frustrating, but after a while you can get used to it. The story mode is the best thing here. The legacy mode is somewhat awkward. I found the best enjoyable part of the game is the "fight now", just 2 previous made boxers (some of them boxing legends) go at each other.
Summary: I've been playing the EA boxing games ever since they started out as the Ring King franchise years ago. The Fight Night franchise improved upon its predecessor in pretty much every way and each year it has improved with better rosters, tighter controls and hit detection, graphics and sound. This most recent installment actually involves a story line about the rise and fall of a boxer, which is...ok.