Summary: GAMEPLAY: The gameplay in Fight Night Champion (FNC) has changed quite significantly. Fighter stances have changed, even if they share the same name as Fight Night Round 4 (FNR4) stances. The new stances all seem very fixed and slow compared to FNR4 and to compensate, fighters now leap forward with hooks to catch fighters moving back. This just makes the game feel very stiff, versus FNR4 which had very fluid gameplay. Punch style has also changed in Champion.
Summary: The game is okay and have the somewhat good approach of EA towards sport games, however it seems to lack some of the simplicity of previous boxing games. To make combos is somewhat frustrating, but after a while you can get used to it. The story mode is the best thing here. The legacy mode is somewhat awkward. I found the best enjoyable part of the game is the "fight now", just 2 previous made boxers (some of them boxing legends) go at each other.
Summary: I have been a longtime fan of the Fight Night series and was really looking forward to this game due to all of the hype it was getting. I have to say I am pretty disappointed in this title. First, the control scheme sucks. They got rid of the total punch control and now you just flick the right analog stick to punch. Also, there is lag between when you flick the analog stick and when your fighter actually throws the punch during the game.
Summary: As a long time fan of the Fight Night series I must say I am very disappointed in this iteration. Although some of the new features are nice, the unresponsive and sloppy controls just keep me from enjoying it. The total punch control from Fight Night Round 4 was perfect to me. With the new control scheme, it is difficult to seamlessly string together combos going to both the head and the body.
Summary: I have always been a fan of the Fight Night series. This one continues to improve. The boxer movement is far better and lends itself to a much more realistic experience. For anyone who follows boxing this an important aspect of the game. There are new cut scenes inbetween fights which make the game more involving. The Champion or story mode adds a new aspect although doesn't have a lot of depth.
Summary: EA obviously were aware this series was suffering after the last instalment was criticised for being overly involved and laborious. With Champion they have addressed this with the inclusion of a story mode which traces the classic rags to riches to rags to riches boxing fable. The story, however, is quite short and effectively a tutorial which pits you against in fight challenges crooked judges, fighting with one hand etc.
Conclusion: This game is pretty really started to enjoy after getting used to the controls! Last boxing game I had was ready to rumble on ps2! The only thing I hate is when the CPU clinches with u there is nothing u can do!
Summary: Fight Night Champion, is certainly a set in the right direction from EA, over the previous titles of Fight Night and Knockout Kings. The controls are simple to get used to, and with practise, the Training Mode becomes easier for things like the HeaNvy Bag. The effects and storyline for Andre Bishop offers width on the linear modules of Legacy Mode.