Conclusion: Football games are slowly reaching a plateau with non-pitch improvements, but there’s no doubt that this year’s FIFA is the best yet. To many it’ll still seem ludicrous that sports games are worth the purchase every year, but for anyone who’s ever kicked a football in their life, this is the...
Summary: FIFA 11 reinvents player authenticity – on and off the ball – for every player and at every position on the pitch with Personality+, an all-new feature that sees individual abilities reflected in game, enabling clear differentiation for every player.
Excerpt: FIFA Soccer 10 was far and away the most critically acclaimed and best selling sports game last year. It featured some great gameplay improvements, added great new content, and delivered it all with stylish presentation worthy of the sport it depicts.
Summary: Football games in general have a one year shelf life as gamers will always buy the latest release to make the game as realistic as possible. With this in mind the efforts in making the " FIFA 11 " experience as polished as possible is nothing short of staggering.
Excerpt: FIFA 10 was easily one of the better soccer games to come out of the EA Sports franchise which was probably helped because of the strong rivalry with Konami’s Pro Evolution Soccer (PES) series which ensures that neither developer can rest of their laurels.
Excerpt: First Impressions My reaction is Latest Videos Being a goalkeeper in FIFA 11 It has finally arrived, FIFA 11 is in our hands and we are ready to play some footy already! The wait has been easier this year thanks to the World Cup videogame trying (and successfully) to empty our wallets even further...
FIFA 11 PS3 Review: A small leap forward with 11-on-11 football
2 December 2010
Summary: FIFA 11 is definitely an improvement over the previous iteration in the series, but just a little bit so. And it also has a lot of stuff that makes the good old game of virtual football that much more drab.
Conclusion: Is it really necessary to buy a copy of FIFA every season? Is there enough time in between releases to allow the developers time for true innovation? It's hard to come up with an answer to those questions, but monetary realities dictate annual releases.