Excerpt: Playing Fallout New Vegas over the past year, I've come to see the main storyline and the tales told through the downloaded content packs (DLC) as two separate entities. Really, if this were anyone else other than the team of Bethesda and Obsidian, the plot and gameplay found in the four DLCs would be more than enough to be a separate game all their own. While each of the four DLCs can stand on their own, they are really tied together to form a complete storyline.
Old World Blues: The Lighter Side of the Apocalypse
12 September 2011
Excerpt: Being a longtime player of Bethesda (now Obsidian too) RPGs, I've experienced the highs and lows of DLCs. Normally the first DLC for any Bethsoft RPG is the worst, and then things steadily get better. That does seem to be the case with Fallout New Vegas, except that of the three that have come out so far, there's not a Horse Armor or an Operation Anchorage in the bunch.
Excerpt: The second downloaded content pack (DLC) for Fallout New Vegas is out, and it's a big success. Like most DLCs, and especially ones for Bethesda games, they seem to get better as they go along, and this is no exception. But the cool thing is that Honest Hearts is really completely different from the Sierra Madre DLC. So if you have been following along, you will be treated to a lot of variety.
Excerpt: By this point, the courier should know better than to pay heed to the anomalies that periodically pop up in the wasteland. In Old World Blues, Fallout New Vegas' third downloadable expansion, it's once more through the wringer for the fearless desert wanderer. Upon installation, you're informed of a special midnight screening at the Mojave Drive-in. Show up at the appointed time, and you're whisked away to one of the most imaginative wasteland locales we've seen yet.
Excerpt: Although big name franchises usually mean some sort of high-profile success for a studio, it also comes with high-profile pressure. It is human nature to want to try something different, but gamers are notoriously resistant to any sort of change. This leaves developers in a tight spot: Change something and risk the wrath of fans, or follow the template and risk turning out a dull game. If anything, Fallout: New Vegas takes an "iPhone" approach.
Summary: Fallout 3 was a game that got into your blood, even if you resisted it. I hated the game when I first played it. I couldn't see what made the damn thing so great, even though the very concept of it was exactly my kind of thing. Then, one day, it sunk its claws into me and never let go. Imagine a game like Fallout 3 , one that's captivating and overwhelming and stuffed to the gills with secrets and treats, then make it bigger. And deeper. And far, far funnier.
Conclusion: In the end I knocked it down a little because yes, assets do get reused (no matter how imaginatively), it’s very talky in parts (no matter how good the talking) and to be fair there will be Fallout players out there who will hate it just because it chucks realism and grittiness out the window.
Conclusion: Dead Money isn't perfect, but neither was New Vegas. There are some interesting survival horror elements of Dead Money that will make you tense, and enough fun to make you come back for more. This DLC is certainly a solid edition to the Fallout world.
Excerpt: The colossal Fallout saga continues as the highly anticipated sequel to one of the most epic post-apocalyptic role-playing games hits consoles and PCs alike. "Fallout: New Vegas" is finally here and all of the hype and excitement along with it. We're gonna take a deeper look into the Xbox 360 version of this monster hit and see how things shape up overall for that console, having previously reviewed this for the PC and the PS3.
Excerpt: First Impressions My reaction is I cannot deny the fact that I am a big Fallout fan. Fallout 3 was arguably one of the best games of all time, and we here at MEGamers spent a countless number of hours exploring the wastelands. The game gave us gamers so many choices to make and let us watch as our choices unfolded right in front of our eyes. I still remember how stunned I was when one mission in Fallout 3 got a whole city nuked.