Fallout: New Vegas – Dead Money DLC – Reviewed (PS3)
7 September 2013
Excerpt: Wondering around the Mojave wastes with a gun slung over my shoulder and my partner in crime standing beside me I hear a radio signal coming in through my trusty Pipboy. With a marker set up I go off to investigate where this signal is transmitting from. Nestled in some dunes I see the opening to a bunker. A small, grey hatch which is enticing me to enter.
Fallout: New Vegas – Old World Blues – Review (PS3)
7 September 2013
Excerpt: ld World Blues is the third expansion to hit New Vegas, and this one is arguably the pick of the bunch. While Dead Money and Honest Hearts were far from bad, neither had that extra spark to make them essential downloads, whereas this latest offering attempts to deliver a little something more to the apocalyptic wasteland. As you would expect, it features its own unique story arc as you wake up and find that you’ve had your brain and innards removed.
Summary: Fallout 3 was a game that got into your blood, even if you resisted it. I hated the game when I first played it. I couldn't see what made the damn thing so great, even though the very concept of it was exactly my kind of thing. Then, one day, it sunk its claws into me and never let go. Imagine a game like Fallout 3 , one that's captivating and overwhelming and stuffed to the gills with secrets and treats, then make it bigger. And deeper. And far, far funnier.
Excerpt: Playing Fallout New Vegas over the past year, I've come to see the main storyline and the tales told through the downloaded content packs (DLC) as two separate entities. Really, if this were anyone else other than the team of Bethesda and Obsidian, the plot and gameplay found in the four DLCs would be more than enough to be a separate game all their own. While each of the four DLCs can stand on their own, they are really tied together to form a complete storyline.
Excerpt: Although the preceding DLC for New Vegas have vastly differed in content and quality, one thread running through them has been a narrative strand with references to Lonesome Road , or more specifically, to the mysterious character known as Uylsess. This fourth and final chapter begins with your character receiving a message from Uylsess, the original Courier Six, who promises to tell you why he passed the platinum chip job over to you, but only if you undertake his...
Old World Blues: The Lighter Side of the Apocalypse
12 September 2011
Excerpt: Being a longtime player of Bethesda (now Obsidian too) RPGs, I've experienced the highs and lows of DLCs. Normally the first DLC for any Bethsoft RPG is the worst, and then things steadily get better. That does seem to be the case with Fallout New Vegas, except that of the three that have come out so far, there's not a Horse Armor or an Operation Anchorage in the bunch.
Excerpt: The second downloaded content pack (DLC) for Fallout New Vegas is out, and it's a big success. Like most DLCs, and especially ones for Bethesda games, they seem to get better as they go along, and this is no exception. But the cool thing is that Honest Hearts is really completely different from the Sierra Madre DLC. So if you have been following along, you will be treated to a lot of variety.
Conclusion: Fallout's modern interpretation may have started to show its wrinkles, but Old World Blues remedies an aging formula by resurrecting the series' latent dark humor and pushing it in the spotlight. The Big Empty's rousing collection of psychotic and hilarious character are among the most entertaining in New Vegas, and engaging them turns conversation from a necessary slog to a riotous affair.
Excerpt: For years now the Fallout games have been telling us that war never changes. The series itself, meanwhile, has been in an ongoing state of flux: Fallout 2 initially appeared to be an expanded facsimile of its predecessor, and yet buried beneath its surface lay a number of important tonal differences - notably an increased fondness for juvenile humour and tongue-in-cheek nods to pop culture.
Summary: Fallout on the PS3 never changes. The developers change, but Fallout on the PS3 never changes. Another game which very easily could have been a game of the year candidate, could have earned an Unparalleled score from me, falls on its face at the finish line because of bad coding. After a while you have to ask yourself, is it the publishers who are forcing this developer to ship unfinished games, or is it the developer who just can’t finish what they start?