Excerpt: The original Fallout game is definitely in the top 50 of all great video games which was developed by Interplay as an isometric adventure game set in post apocalyptic America which was ravaged by nuclear war. The best way to describe the original engine of Fallout was that it was similar to Diablo, however science fiction based.
Excerpt: At E3 2010 Bethesda Softworks featured a hands-on demonstration of their anticipated Fallout sequel, Fallout: New Vegas, which is currently in development for PlayStation 3, Xbox 360, and PC. First impressions here.
Conclusion: Performance problems and a squandered set of new characters bog down what could have been a really interesting peek beyond the alternate reality take on post-nuke Earth (and beyond). Unless you're dying for a new setting, it's probably best to skip this.
Conclusion: Make sure you use a guide for this one -- not because it's tough, but because the game-breaking bugs can seem to come out of nowhere. It's doubtful Bethesda will patch things if they haven't yet. So save early and often... or else.
Conclusion: Arguably the best of the DLC packs released, Point Lookout is different enough to seem like a proper expansion, but not so far removed as to break down the overall tone of the game. It's funny, challenging and different. Exactly what DLC should be.
Conclusion: If you haven't yet soured on the combat Fallout 3 has to offer, you'll find a bunch more here. No looting, no hoarding stim packs, nothing but pure, liberty-bringing action. And the action, is just fine. Y'know, if action is your thing.
Conclusion: It's rare that DLC simultaneously benefits the original game and expands upon in it a way that's satisfying for those that already finished the game, but Broken Steel does precisely that. Familiar though it may be, this DLC is an absolute must.
Excerpt: 10 years. That is how long it has been since the last time anyone got to leave a certified Vaultec Vault. Going out into the wasteland for the first time is an unbelievable experience and truly indescribable. Many people have been worried about whether the franchise can still hold any weight or meaning after so long. Bethesda promised an amazing game when they announced that they were taking the license from Interplay and it is.
Excerpt: Some games aren’t for everyone, even if the game in question is an enormous, free-roaming, achingly detailed, non-linear role-playing romp through a wonderfully thought-out alternate reality future. Some games are either too hardcore in their focus on certain game elements and mechanics, leading to an inaccessible experience for most, while other games try to focus on too many elements at once and end up diluted, leading to an indecisive, washed out experience.