Excerpt: F1 2010, developed by Codemasters, heralded the rebirth of the greatest in technical automobile achievements by packaging it as one of the most in depth versions of a Formula One videogame I have ever seen. I think that we’re all in agreement that the previously Sony exclusive versions of the Formula One became bland and half arsed, not following the drive that real Formula One teams have.
Excerpt: We gave the 3DS version of F1 2011 a bit of a kicking when it arrived a few months ago, mainly down to technical issues brought on by the game asking so much of the diminutive Nintendo machine. While this Vita version is essentially the same game, the extra oomph offered by the Vita’s beefier processors means our kicking boots are getting a rest. This makes more sense and is actually very good. Not perfect, mind, but not at all bad for a launch day racer.
Pros: Looks almost as good as console versions, Cars handle well, Plenty of incident in races
Cons: AI is awful on some tracks, Damage modelling is poor, 'Live the life' presentation is missing
Summary: In F1 2011 players will be challenged to ‘Be the driver, live the life, go compete’, with wide-ranging technical and gameplay advancements on and off track and vastly extended competitive and co-operative multiplayer components.
Summary: F1 2011 builds on the success of Codemasters' first F1 title by developing its most impressive features and fixing many of its flaws. The car handling and visual details are significantly better, and the new Co-op Championship mode presents an exciting new way for friends to experience the intense racing together.
Pros: Car handling is predictable, but thrilling, Co-Op Career is great fun with a friend, Extremely faithful to the real sport, Realistically captures the fragility of modern F1 cars
Cons: Very steep learning curve assumes you have a lot of F1 knowledge, You may need a force feedback wheel to master the handling, Frame rate varies wildly depending on the circuit, Some poor aliasing and blurry objects
Excerpt: , which not only remains extremely faithful to the ultimate in precision driving, it also forces you to learn fast. Codemasters does an unbelievable job of presenting the Formula One sport; the realism and authenticity is incredible in some instances, the multiplayer is one of the most fulfilling experiences you can have (provided you play with dedicated racers), and the depth is almost overpowering. Despite a few drawbacks, simulator fans will be impressed.
Conclusion: Concept: Flesh out the franchise’s multiplayer and offer a few concessions to the new F1 season
Graphics: The game looks pretty sharp, particularly in the rain
Sound: You get a decent amount of info about your car and the race from your crew
Playability: The game provides a good range of driving assists, damage, weather, and other options to let you experience the game how you want
Entertainment: Last year Codemasters built a good foundation, and this improves upon it...
Conclusion: F1 2011 is very much a Codemasters racer, technically brilliant but tonally just a bit off. Their games tend to be either po-faced and bland or in-your-face and kitsch. F1 2011 errs perhaps too far on the side of the former, though ironically the game really shines when the raindrops fall. I’m not saying I want it to be all shouty and American like the incredibly annoying DiRT 2 , heaven forbid. But it needs more bustle in the career mode, more life to the tracks.
Excerpt: “We’ve had lots of Tweets from your fans,” claims F1 2011’s interviewer as you start up the main career mode. It’s a little cringeworthy, for sure, but it’s as good a method of getting the player to enter their name and nationality as any other, as the carefully chosen questions tempt out the required data to populate your save game.
Pros: Improvements all around to the handling and AI, Better online lobbies, KERS and DRS are nice for hardcore fans
Cons: The off-track stuff looks and feels a little basic, Visually roughly the same, frame rate isn’t perfect