Excerpt: F1 2010, developed by Codemasters, heralded the rebirth of the greatest in technical automobile achievements by packaging it as one of the most in depth versions of a Formula One videogame I have ever seen.
Summary: I love arcade racing games. The sense of speed, the excitement of hairpin turns, and the hum of the engine get my blood pumping in a fast and fun way. Racing sims can offer the same enjoyment yet allow for more customization of cars, tuning, and a greater scope of the races and the racing industry.
Excerpt: We gave the 3DS version of F1 2011 a bit of a kicking when it arrived a few months ago, mainly down to technical issues brought on by the game asking so much of the diminutive Nintendo machine.
Pros: Looks almost as good as console versions, Cars handle well, Plenty of incident in races
Cons: AI is awful on some tracks, Damage modelling is poor, 'Live the life' presentation is missing
Excerpt: When was the last time you were in a nightclub chemically altered to within an inch of complete comprehension thinking: You know what would make the roar and stink of this ritualised thrashing better? Giant red lasers that could chase me around and melt my face off.
Excerpt: You're screaming towards a rather terrifying-looking chicane at 180mph. The car shakes, the V8 engine roars, and the trees, barriers and spectator stands either side of you form a messy grey blur.
Excerpt: I don’t know a lot about F1 racing. Actually, the only real knowledge I had before playing F1 2011 was the following: – The cars are incredibly fast and the racing is incredibly technical. – Wasn’t there a F1 race in “Iron Man 2″? Unfortunately, only about half my knowledge was accurate.
Summary: In F1 2011 players will be challenged to ‘Be the driver, live the life, go compete’, with wide-ranging technical and gameplay advancements on and off track and vastly extended competitive and co-operative multiplayer components.