Excerpt: If we were rating F.E.A.R based solely on its level design, the following text and score at the bottom of this review would have been very different. Thankfully the game is about much more than just traversing dull and uninspired environments. F.E.A.R is more or less the same game that was released on the PC a couple of years ago and which was ported to the Xbox 360 in 2006.
Conclusion: En conclusion, F.E.A.R. est un excellent et subtil compromis entre le FPS pur et dur à la Half Life, le scenario et la progression très linéaire ne le mettant toutefois pas au niveau de son illustre prédécesseur, et le jeu d’épouvante approuvé par tous les cardiologues du monde. Certes le jeu ne laisse pas de place à l’humour, à l’intrigue (dès le début vous imaginerez très bien quelle peut être la raison de votre présence et quelle devrait être la finalité de tout cela)...
Excerpt: Nearly two years after its debut on the PC and a year after its next-gen debut on the Xbox 360, F.E.A.R. has finally found its way over to the PS3. Although it manages to retain the atmosphere and gameplay that made the other two versions popular, watered-down visuals and a number of technical issues combine to make the PS3 version feel like a rushed port. Much like the 360 game Condemned , F.E.A.R. uses dark, moody lighting to produce a creepy atmosphere.
Conclusion: F.E.A.R. is a solid first-person shooter. The gameplay is rich, the AI is decent, the multiplayer is fun, and the sound direction is remarkable. Sadly the graphics are VERY disappointing which makes this version the one not to get if you have the option. The 360 and PC versions offer a smoother experience to be sure though the PS3 isn't bad by any stretch of the imagination; it's just not as good.
Summary: F.E.A.R. is a paranormal action thriller presented entirely in first person. It is an unprecedented adrenaline rush of close-quarters combat seamlessly melded with the spine-tingling, shocking intensity of the unknown.
Conclusion: F.E.A.R. is a good game, and even with the flaws that plague this version, I still got a rush during the insane gunfights, and my pulse accelerated every time something jumped out of nowhere. It would have been great if the game matched the power of the hardware, but usually this is the problem with ports. Because there are very few FPS’s currently available for the PS3, and I’m sure by now that everyone who owns one has already played Resistance, F.E.A.R.