Excerpt: If we were rating F.E.A.R based solely on its level design, the following text and score at the bottom of this review would have been very different. Thankfully the game is about much more than just traversing dull and uninspired environments. F.E.A.R is more or less the same game that was released on the PC a couple of years ago and which was ported to the Xbox 360 in 2006.
Excerpt: Nearly two years after its debut on the PC and a year after its next-gen debut on the Xbox 360, F.E.A.R. has finally found its way over to the PS3. Although it manages to retain the atmosphere and gameplay that made the other two versions popular, watered-down visuals and a number of technical issues combine to make the PS3 version feel like a rushed port. Much like the 360 game Condemned , F.E.A.R. uses dark, moody lighting to produce a creepy atmosphere.
Excerpt: When you get down to it, the gun is the heart and soul of a first-person shooter. Even the genre's name alludes to this fact. Yet while shooters have been around for more than a decade, very few of them have actually captured the visceral experience of firing a gun. It's an intense and violent act, not to mention loud. Enter F.E.A.R., the highly anticipated action game from Vivendi Universal Games and developer Monolith. F.E.A.R.
Pros: F.E.A.R. elevates gun battles to a cinematic level, Creepy and atmospheric, Visually amazing--you will smell the smoke, Sounds incredible, Wild and fast-paced multiplayer
Cons: The game is a system hog, Some environments and enemies recycled a bit too much, Some loose ends in the plot don't tie up as well as they could
Excerpt: F.E.A.R. as the name might suggest brings up images of something paranormal. The title in fact stands for First Encounter Assault Recon. F.E.A.R. is an extremely impressive FPS where you play a part of the mentioned "research" team. It has a well placed story line dealing with supernatural and mysterious. Your hair will always be spiked as the game gets quite creepy. Add to that great sound effects and you get a perfect game for the late night play...
Conclusion: En conclusion, F.E.A.R. est un excellent et subtil compromis entre le FPS pur et dur à la Half Life, le scenario et la progression très linéaire ne le mettant toutefois pas au niveau de son illustre prédécesseur, et le jeu d’épouvante approuvé par tous les cardiologues du monde. Certes le jeu ne laisse pas de place à l’humour, à l’intrigue (dès le début vous imaginerez très bien quelle peut être la raison de votre présence et quelle devrait être la finalité de tout cela)...
Excerpt: It's 2011, and FEAR 3 is relying on the same scare tactics that the original game did back in 2005. Shadows of ominous-looking creatures flit about your peripheral vision, harrowing screams ring out from an unknown source, and every now and again Alma - the disturbing little girl at the heart of the game's narrative - will appear out of nowhere, just standing there, looking all weird and unearthly.
Excerpt: The environments in F.E.A.R. range from concrete-walled water works, to rundown uninhabited dwellings, with a wide spectrum of colours from grey to brown and all the unpleasant tones in-between. There's really very little to get excited about. Thankfully, F.E.A.R. isn't about its uninspired locations or drab colour scheme, and you realise this the moment you pull the trigger of a gun.