Summary: The F.E.A.R . series has always been a polarizing one. It's earned itself a dedicated cult following but for every fan, there's at least one vocal detractor. Personally, I've always been an admirer of the series, well aware of its faults but respectful of the atmosphere and twisted narrative it's become known for. My anticipation for F.E.A.R. 3 was very high and I'm pleased to announce that this is quite possibly the best game in the series so far.
Conclusion: Every since the end of F.E.A.R. 2 I was waiting for F.3.A.R. cause I was like in love with the 2nd game. However, when this came out with the ability to play as two different characters as well as play with my friends and other people online I was stoked. So when I finally got my hands on this game I was like I know this isn’t COD or Killzone but that’s why I love it so much.
Summary: The third installment in the popular action/horror series F.E.A.R. has brought with it some exciting new features to the relatively new franchise. There’s the innovative 360-degree cover system, but the biggest addition is the option to play the game cooperatively with a friend. Add to that cinematics overseen by legendary film director John Carpenter (Halloween) and Steve Niles (30 Days of Night), as well as a massively overhauled multiplayer and F.3.A.R.
Excerpt: Being a die hard F.E.A.R. fan from the beginning, I was optimistic about the third installment to the series. Even after two great games, most people still have not played anything from this series. I took a chance and told people that this game would be a sleeper hit, but no one listened to me. I was right. F.E.A.R. 3 found the balance between horror and shooting that I love to see. One innovation I was happy have was the newly introduced cover system.
Conclusion: Much of F.E.A.R 3 is commendable then, but ultimately a lack of polish and genuine investment in the campaign sees it fall a distance short of full potential. It’s the flipside of most modern console shooters in that it’s a supremely capable and entertaining engine in search of narrative content to hang off its threadbare frame, and a lack of interesting set pieces ultimately does it harm in a manner that can’t be ignored.
Excerpt: With the release of the original FEAR back in 2005, I encountered an extraordinarily visceral and high-action first-person shooter with a very mature, dark and creepy setting that made use of a gameplay mechanic that was, at the time, still relatively unexplored in the world of videogames – ‘bullet time’ or slow-motion action.
Excerpt: Conflict stems from two opposing forces. A yin and yang. A good and an evil. In F.E.A.R. 3 , or F3AR , no such opposite forces exist. As the brooding Point Man, players are given control of a mute killer that, by all definitions, is a bad guy. He kills soldiers, looks out for himself and is poisoned with inner demons that rip him apart. That’s our protagonist.
Pros: Two-genre approach works well to start
Cons: Online multiplayer suffers from dual play styles