Reviews and Problems with F.E.A.R 2: Project Origin
Showing 1-10 of 28
F.E.A.R. 2: Project Origin
29 June 2012
Excerpt: Dat Monolith weet hoe ze een shooter moeten maken, of een horrorsfeer neerzetten, leidt al lang geen twijfel meer. Dat hebben de eerste F.E.A.R. en Condemned al ruimschoots bewezen. De vraag is wel hoe goed ze zijn in het vernieuwen van hun eigen games. Condemned 2 was een stuk minder memorabel dan zijn voorganger, en ook F.E.A.R. 2 zal niet de geschiedenis in gaan als een klassieker. Maar misschien is dat ook niet nodig.
Excerpt: When did little girls in films and games get recast from cute to malevolent? When did they shift from being little fluffballs of pink and ponies to be protected into the blank-eyed, lank haired harpies-in-training that we see in pretty much every scary movie or video game at the moment? Did all these developers and directors have terrible experiences as children at the hands of sinister siblings, or are little girls just genuinely terrifying?
Conclusion: After battling through Replica soldiers, abusing slow motion against Abominations and laying waste with a Power Mech, there's nothing you can do to stop the visions and attacks from Alma until the appropriate time comes. The uncertainty of not knowing when the screen will flicker and Alma will pop up to a chorus of sound effects and music booming from all surround channels is what F.E.A.R. 2 Project Origin is all about.
Pros: A technically sound FPS, Great music, acting and surround use, Alma appearances are always fun
Cons: Too many Replica soldiers, not enough unique "other" enemies, Slow motion can be badly abused, Multiplayer options are weak
Summary: F.E.A.R. separated itself from the FPS pack when it shot-up stores in 2005 with its intuitive AI, slow-mo bullet-time combat, and one particularly creepy paranormal little girl named Alma. Even though the franchise got caught in creative limbo for some time while Monolith and Vivendi/Siera figured out how to play nice, F.E.A.R. 2: Project Origin is finally upon us.
Conclusion: F.E.A.R. 2 provides a quality gaming experience, both online and offline, which will have gamer owners coming back for of Alma and the crazy situations surrounding her. With intuitive gameplay mechanics, solid A.I. and an engaging story element, F.E.A.R. 2 is one a few games that is more enticing when playing at night and within the dark. When everything is said and done, this title is a proper successor to the events of F.E.A.R.
Excerpt: I'll be candid and blunt when I preface this review by stating that I'm growing tired of all the horror-FPS games like Condemned, Jericho, and FEAR. They all feel largely the same, and generally play out similarly. They're also not that scary, and worst of all, the gameplay mechanics are never done well, either. I addressed a lot of complaints with the original F.E.A.R.
Excerpt: The 2005 hit F.E.A.R. is not a game that won as widespread appeal as it could have. It started off as a PC exclusive in a gaming industry that is increasingly more focused on consoles. Then when the first F.E.A.R. finally did make it to the Xbox 360 and PS3, it suffered the same fate of many PC-to-console ports.
‘F.E.A.R. 2′ takes creepy in a different direction
12 February 2009
Conclusion: The constant demands on the player’s peripheral vision and the redundant throwing of furniture for protection can be tiresome. Some foes are more distracting than interesting. And the single-player mode beats multiplayer for sheer entertainment value, as the latter reminded Game Guy of just about every other first-person shooter on the shelf.But “F.E.A.R. 2’s” principal attraction, after all, is embodied in its title. You want a typical shooter?