Reviews and Problems with F.E.A.R 2: Project Origin
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F.E.A.R. 2: Project Origin
29 June 2012
Excerpt: Dat Monolith weet hoe ze een shooter moeten maken, of een horrorsfeer neerzetten, leidt al lang geen twijfel meer. Dat hebben de eerste F.E.A.R. en Condemned al ruimschoots bewezen. De vraag is wel hoe goed ze zijn in het vernieuwen van hun eigen games. Condemned 2 was een stuk minder memorabel dan zijn voorganger, en ook F.E.A.R. 2 zal niet de geschiedenis in gaan als een klassieker. Maar misschien is dat ook niet nodig.
Excerpt: When did little girls in films and games get recast from cute to malevolent? When did they shift from being little fluffballs of pink and ponies to be protected into the blank-eyed, lank haired harpies-in-training that we see in pretty much every scary movie or video game at the moment? Did all these developers and directors have terrible experiences as children at the hands of sinister siblings, or are little girls just genuinely terrifying?
Excerpt: Don't fancy reading the review? Would you prefer to sit back in your chair and watch some glorious 720p HD footage of the game in action while listening to us tell you about F.E.A.R. 2: Project Origin? If so head over to our video review for a condensed review of Monolith's first-person shooter. If I ever meet the person who first realised that slow-motion made things more fun, I'll give them a big pat on the back. While its use in F.E.A.R.
Excerpt: Has any game seen as much drama surrounding it as F.E.A.R 2: Project Origin ? After the original's release, the developer Monolith and publisher Vivendi parted ways, but each also planned a sequel. One got the name; the other got the content - resulting in two very different, and somewhat confusing, sequels. Eventually the stars aligned, and Monolith was able to regain the title, leading us to the release of F.E.A.R. 2: Project Origin .
Conclusion: FEAR 2 is not only a vast improvement over its predecessor; it’s an enormously superior first-person shooter, full-stop. Monolith have refined all of the elements that made FEAR such a great game to begin with, learning from their mistakes and building upon the formula to create the finest horror FPS we’ve ever played.
Conclusion: While I’m impressed with the world of F.E.A.R. 2 and the story it tells, its core shooting gameplay merits little more than a shrug and a half-hearted thumbs-up. In its early chapters, the combat feels painfully generic, with every gun, enemy and combat situation reminding me of other, better games.
Summary: The first thing you should probably do is forget any other F.E.A.R. game exists besides the original. Perseus Mandate and The F.E.A.R. Files are officially noncanon. This game, formerly known as Project Origin due to Vivendi owning the F.E.A.R. name, is now F.E.A.R. 2 .
Summary: F.E.A.R. separated itself from the FPS pack when it shot-up stores in 2005 with its intuitive AI, slow-mo bullet-time combat, and one particularly creepy paranormal little girl named Alma. Even though the franchise got caught in creative limbo for some time while Monolith and Vivendi/Siera figured out how to play nice, F.E.A.R. 2: Project Origin is finally upon us.
Conclusion: F.E.A.R. 2 provides a quality gaming experience, both online and offline, which will have gamer owners coming back for of Alma and the crazy situations surrounding her. With intuitive gameplay mechanics, solid A.I. and an engaging story element, F.E.A.R. 2 is one a few games that is more enticing when playing at night and within the dark. When everything is said and done, this title is a proper successor to the events of F.E.A.R.