Excerpt: Riff: Everyday Shooter is a downloadable arcade shooter developed by Jonathan Mak of Quesy Games, available over the PSN for the PS3, PSP and PC. Everyday Shooter puts you in control of a small ship, manoeuvred through the use of both analogue sticks, with the simple objective to survive the duration of the level as you are presented with increasing amounts of enemies. All sounds very basic, yes?
Excerpt: Since the arrival of Geometry Wars every console has strived to secure its own seminal top-down, arena-based shooter. So far the PlayStation 3 has done fairly well with two of the better PSN releases; namely Super Stardust HD and Blast Factor. Both are fantastic, but fall some way short of rivalling Bizarre's irresistible neon blast-'em-up.
Conclusion: Everyday Shooter is a worthwhile purchase that won't make you feel you wasted $9.99. It isn't very innovative, but then again, neither was any 2D fighting game after Street Fighter II. This one is easy to play and should give you a decent amount of enjoyment. 8.5 out of 10 . Any views or opinions presented on this review are solely those of the author and do not necessarily represent those of any other company.
Excerpt: It is very rare that a single man is responsible for a video game. You have to go back to the days of Atari, Palm games and some PC games for evidence of that. Jonathan Mak, a talented young developer, got the green light from Sony to release Everyday Shooter on the PS3 and its PlayStation Store. It is a stunning visual piece of art, both colorful and trippy. The sound work, done by Mak as well, are guitar notes played from exploding enemies.
Conclusion: In every right, Everyday Shooter is a unique experience that, despite its extreme difficulty, every PS3 owner should at least give a look. In the grand scheme of games it’s like almost nothing out there. Music lovers especially should try this game out, and fans of the games that inspired it might have a new addiction on their hands.
Excerpt: Everyday Shooter is anything but an everyday shooter. Such a title belies this game's level of creativity, though maybe that was the point. Developed by a single programmer named Jonathan Mak, this is a wonderfully unique and engaging spin on the Robotron-style dual-stick shooter that countless games have copied to death over the years. It offers up eight stages that provide entirely separate challenges from one another and a solid level of difficulty.
Pros: No two stages feel exactly alike, Fantastic art style, Minimalist soundtrack is surprisingly pleasing, Level of challenge is tough, but the game's clever unlock system gives you good reason to keep playing
Cons: Only eight stages, No online leaderboards, The off-kilter vibe of the game is probably going to drive some people crazy
Excerpt: Knock Sony all you want for some of their missteps with the PlayStation 3, but there's no doubt that they're seriously embracing indie development, helping to coax small teams (as in the case of Thatgamecompany with a shooter. It's more of an interactive album, and though it might initially seem like the things you're doing in the game have a bearing on what's going on musically, you're really just trying to survive while the song plays from beginning to end while you...
Summary: Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.