Excerpt: Riff: Everyday Shooter is a downloadable arcade shooter developed by Jonathan Mak of Quesy Games, available over the PSN for the PS3, PSP and PC. Everyday Shooter puts you in control of a small ship, manoeuvred through the use of both analogue sticks, with the simple objective to survive the...
Excerpt: I’d like to meet Jonathan Mak, the one man development team of Queasy Games. I’d like to ask him a few questions. Where’d he learn to program? Where’d he learn to play guitar? Where does he get his drugs from and how can I get a hold of his dealer?
Excerpt: Since the arrival of Geometry Wars every console has strived to secure its own seminal top-down, arena-based shooter. So far the PlayStation 3 has done fairly well with two of the better PSN releases; namely Super Stardust HD and Blast Factor.
Conclusion: Everyday Shooter is a worthwhile purchase that won't make you feel you wasted $9.99. It isn't very innovative, but then again, neither was any 2D fighting game after Street Fighter II. This one is easy to play and should give you a decent amount of enjoyment. 8.5 out of 10 .
Conclusion: In every right, Everyday Shooter is a unique experience that, despite its extreme difficulty, every PS3 owner should at least give a look. In the grand scheme of games it’s like almost nothing out there.
Summary: Everyday Shooter is anything but an everyday shooter. Such a title belies this game's level of creativity, though maybe that was the point. Developed by a single programmer named Jonathan Mak, this is a wonderfully unique and engaging spin on the Robotron-style dual-stick shooter that countless...
Pros: No two stages feel exactly alike, Fantastic art style, Minimalist soundtrack is surprisingly pleasing, Level of challenge is tough, but the game's clever unlock system gives you good reason to keep playing
Cons: Only eight stages, No online leaderboards, The off-kilter vibe of the game is probably going to drive some people crazy
Excerpt: Knock Sony all you want for some of their missteps with the PlayStation 3, but there's no doubt that they're seriously embracing indie development, helping to coax small teams (as in the case of Thatgamecompany with a shooter.
Summary: Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.
Excerpt: Similar to Super Stardust HD and Blast Factor in its premise, Everyday Shooter (or Riffed as it’s to be known in the UK) is your basic shooter, moving your ship (or in ES’s case, a floating sprite) around the game space with the left stick and firing with the right…