Summary: I bought the game looking satiate my JRPG lust. The game is exactly that: A JRPG in the truest sense. The story was OK, and didn't really get me super sucked in. The graphics are passable at best. Where the game really shines is in the battle system. It's fun, unique, and steadily ramps up in difficulty the longer you play. The problem for me was I didn't care about any of the characters and found them the majority of them to be somewhat annoying.
Summary: I love RPG's but this one just didn't work for me. I've had a hard time getting into the story, the writing and voice-work is very melo-dramatic and it's almost as if the creators are catering to very young people with how blunt and straight forward they are about things that can easily be inferred. Graphically the game is charming but thats about it. The fight system is not really innovative or exciting and the game can really be a bit of a grind at times.
Summary: The music is amazing, and the graphics were bright and very detailed. What disappointed me was the story... a lot of people rated this really high, but I feel that the story is very lacking, and the ending is very disappointing... it feels incomplete. It also felt a little more childish than other epic RPGS (FF series). Would I have bought this if I knew that it was like this? Probably not. Do I regret playing it? Not at all.
Summary: To begin with, I'm been playing RPGs for many years now; it's the only genre that I play. The battle system is great; it gets increasingly difficult, so you are always learning. You have regular attacks and special attacks. Both use an action gauge to predict how many attacks you will have. Special attacks are measured by how much time they take to complete.
Summary: As much as people may claim that the combat system is awfully repetitive, I believe that this game isn't meant for such a thing. The true beauty of this game is it's backgrounds, character designs, and inventive storyline, that was, for a change, tied to an event in real life involving a person undergoing a hopeless situation.
Summary: I bought this game for two reasons: 1. It is one of only a handful of RPGs available on the PS3, and 2. The visual style is appealing. Visual Style. While the character models are impressive, the remainder of the game's visual elements are relatively lackluster. Environments are fairly boring and feel VERY closed-in. Creature designs are simplistic. Battle animations and particle effects are standard fare. Gameplay. Roaming around the world is not very exciting.
Summary: I bought this title because I played the demo on PSN. I really enjoyed the battle style on the demo as it vaguely reminded me of Chrono Trigger just slightly more mobile. The battle system is very well done and, although repetitive the battles seldom get boring. My gripes with this game are three-fold, for one I CAN'T STAND THE CHARACTERS! They made these characters so "feminine" it feels like I'm playing a game about dolls.
Summary: It's a bit of a drag when they start to tell you all about the composer Frederic although I know you can skip it. The characters seem a bit weak even when they level up but I'm enjoying the game anyway.
Summary: In general the game is very fun. Although after 12 hours of gameplay it becomes a bit boring. For example: There are not many different monster-types, they just change in color. The story is greatly told and very interesting for everyone who likes classical music.
Summary: What ever inspired someone to make a cutesy RPG based on the life, music and death of Frederic Chopin I will never know, but someone did, and here it is. Eternal Sonata is based on a colourful world that has seemingly been entirely invented in a fever dream by the composer Chopin as he lies on his deathbed, fading away from tuberculosis.