Conclusion: It’s by no means perfect and as we’ve already mentioned, the cut scenes can grate over time and the narrative often descends into complete nonsense, but we were willing to forgive these annoyances, as Eternal Sonata is clearly a labour of love for tri-Crescendo.
Excerpt: In 2007, Simon reviewed Eternal Sonata on the Xbox 360 and gave the game a mostly positive write-up, awarding it a not to be sniffed at 8/10. It’s 2009 now and with exclusives dwindling, Eternal Sonata has made its way to the PS3, complete with a few changes.
Excerpt: First released for the 360 a little over a year ago, Eternal Sonata soon became an underground hit. The atypical battle system combined with the very beautiful (and yet educational) cutscenes proved to be irresistible to RPG fans everywhere.
Excerpt: The cry of the role-playing fan during the early stages of a new generation is always the same: “where are my RPGs?!” Unfortunately for PlayStation 3 owners, this cry oppressively hung suspended in the air for quite a long time, especially for fans of the old-school JRPG format that has sadly...
Excerpt: I want you to forget for a minute that Eternal Sonata is meant to be about the last days of the composer Fr?d?ric Chopin. Mentally block off the real-world story ties and look at the game for what it is.
Excerpt: Eternal Sonata is a mostly turn-based RPG that was created by tri-Crescendo originally for the Xbox 360 and has now been ported over to the Playstation 3 with a few added perks. Among those additions are 2 new dungeons, added cut scenes, and two new playable characters.
Conclusion: The PS3 finally has a solid RPG and despite the fact that it is one that has been ported over from the 360 it's worth checking out. The additional content is a nice incentive for folks who never played the game the first time around, and it extends the experience somewhat.