Reviews and Problems with Enslaved: Odyssey to the West
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Enslaved: Odyssey to the West
9 June 2012
Excerpt: Forget those boring desolate plains, areas that only use two tints from the entire color palette, and the slow hungry zombies that lurk around every corner. Apocalypses like these are so 2008. Devs seem to forget that when mankind isn’t around anymore, nature takes over.
Conclusion: Those of you who enjoyed Enslaved will have no regrets with this surprisingly lengthy and fun adventure. Everyone else should write an angry letter to Namco Bandai/Ninja Theory demanding a more polished sequel instead.
Excerpt: Every once in a while I get surprised whilst reviewing a game. The truly epic games have such huge hype building up to their release that it’s difficult for the game to live up to the expectation created.
Conclusion: If this is to be Ninja Theory's opus, let it be known they are nigh-peerless at creating a world and characters that resonate with far more impact and emotion than almost any other developer out there. This is an odyssey everyone should experience.
Excerpt: I’m a big fan of developer Ninja Theory. Though it wasn’t without its flaws, Heavenly Sword was one of my favorite games in 2007, and had me eagerly anticipating the company’s next title, no matter what it was.
Summary: Enslaved is a return to form for linear, single player IPs. It may be too rigidly structured for its own good, but a lovable cast, solid combat, and great pacing do well to make it an adventure well worth taking.
Pros: Deep, Interesting and rousing combat, Lots of variety in gameplay mechanics and inspired visual design, Great characters and good pacing
Cons: Too many invisible walls making it difficult to tell where you can go, Not always challenging and puzzles feel underdeveloped, Can't always backtrack for collectibles
Excerpt: Enslaved: Odyssey to the West was developed with the help of some top notch talent--novelist Alex Garland and actor Andy Serkis, to name a couple. Developer Ninja Theory is quite clearly taking the story seriously, but narrative alone won't make a game great.
Excerpt: is fun. Perhaps if we were allowed to provide the public with one-sentence reviews, I’d just leave it at that, because it’s pretty darn accurate. “Fun” implies worthy interactive entertainment; one looks forward to playing, enjoys playing, and when finished, is happy that he or she played.