Reviews and Problems with Enemy Territory: Quake Wars
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Enemy Territory: Quake Wars Review
3 November 2008
Excerpt: Last year Enemy Territory: Quake Wars proved to be well worth the wait when it finally arrived for PC. At the time console owners were crying out for their own versions, but it's taken over six months to happen.
Excerpt: Enemy Territory: Quake Wars is a port of the PC game of the same name which found praise with the PC audience last year. Although the PS3 port brings over everything that made the PC version great, it doesn't do much to win over console gamers.
Excerpt: I don't normally do this. We've made it something of a policy here at TPS to give every game we can their due and try to play through them. Some games, though, you just can't make it through and others, like are so horribly executed that suffering through them would be an act of masochism.
Excerpt: First Impressions My reaction is When the original Quake game was released way back in 1996 on the PC, it was heralded as the first game to ever create a ‘true’ 3D look and feel. The Quake game engine itself went through several upgrades over the years, and with each new release in the Quake series,...
Summary: ET: QW pits the armies of Earth against the invading alien Strogg in this online strategic shooter. Featuring team play, persistent character promotions, day and nighttime missions, and the universe's most powerful weapons and vehicles.
Excerpt: This is a mostly straight-up port, minus any new features that would have been an incentive for Quake Wars fans to migrate from the desk and mouse to the couch and gamepad. A new map, for instance, would have been a great draw for those of us already playing it on the PC. No such luck.