Excerpt: echochrome ii breaks away somewhat from the simple-looking gameplay style of Echochrome , but still keeps to the core idea that all that really matters is what the player sees. The previous game was all in black and white outlines of the 3D objects you were moving around. This time though, echochrome ii brings in not only color and depth, but also, and primarily, shadow.
Excerpt: First Impressions My reaction is When the original Echochrome was first released on the PSN over 3 years ago, it came with a distinctive niche appeal. The visual style, the music as well its Escher-esque gameplay were all elegant as well as original. However it came at a time when gamers were still waiting for those major titles that would justify the existence of Sony’s pricey gaming-monolith, in other words, the complete opposite of what Echochrome seemed to be.
Summary: The little wooden boy is back in echocrome ii, a new downloadable puzzle-platformer that uses your Move wand to illuminate some of the trickiest puzzles. As you manipulate the shadows, you'll be able to create bridges, platforms, and holes in numerous levels to reach your goal. Simple mechanics and clever puzzles will keep gamers coming back for more.
Pros: Clever and unique puzzles, Spot on Move controls, Download new puzzles or make your own
Cons: Sometimes frustrating mechanics, Dry and monotonous environments, No Sixaxis Controller Support
A deep, finicky puzzler both creative and frustrating
3 January 2011
Conclusion: Concept: Manipulate a two-dimensional shadow world by moving the light source
Graphics: "Minimalist" is an understatement. Blocks, a wall, and shadows are about it. The animations should be about twice as fast as they are, even while fast-forwarding
Sound: The abstract orchestral score is fine, but I want to strangle the obnoxiously cheerful announcer's voice
Playability: Many puzzles require a level of precision that would be tough with any controller, much less the...
Excerpt: Released back in 2008, the original Echochrome was an addictive puzzler that relied on design minimalism to delight and challenge gamers on both the PSP and Playstation 3. Echochrome ii, created by the same developer, is much of the same type of difficult puzzles, but with the inclusion of a creative method of Playstation Move support. The Move is used as a flashlight within the game and is pointed at the screen to create different shadows.