Excerpt: First Impressions My reaction is When the original Echochrome was first released on the PSN over 3 years ago, it came with a distinctive niche appeal. The visual style, the music as well its Escher-esque gameplay were all elegant as well as original. However it came at a time when gamers were still waiting for those major titles that would justify the existence of Sony’s pricey gaming-monolith, in other words, the complete opposite of what Echochrome seemed to be.
Summary: The little wooden boy is back in echocrome ii, a new downloadable puzzle-platformer that uses your Move wand to illuminate some of the trickiest puzzles. As you manipulate the shadows, you'll be able to create bridges, platforms, and holes in numerous levels to reach your goal. Simple mechanics and clever puzzles will keep gamers coming back for more.
Pros: Clever and unique puzzles, Spot on Move controls, Download new puzzles or make your own
Cons: Sometimes frustrating mechanics, Dry and monotonous environments, No Sixaxis Controller Support
Conclusion: echochrome ii may not have the absolute head-scratching potential of its predecessor, but it is without question the right way to take the series. Less obfuscated, more varied and frankly just a better game in nearly every way.
Excerpt: Released back in 2008, the original Echochrome was an addictive puzzler that relied on design minimalism to delight and challenge gamers on both the PSP and Playstation 3. Echochrome ii, created by the same developer, is much of the same type of difficult puzzles, but with the inclusion of a creative method of Playstation Move support. The Move is used as a flashlight within the game and is pointed at the screen to create different shadows.
Excerpt: echochrome ii breaks away somewhat from the simple-looking gameplay style of Echochrome , but still keeps to the core idea that all that really matters is what the player sees. The previous game was all in black and white outlines of the 3D objects you were moving around. This time though, echochrome ii brings in not only color and depth, but also, and primarily, shadow.
Excerpt: Das Japan-Studio von Sony hat offensichtlich einen Heidenspaß daran, den Verstand der Spieler raffiniert hinters Licht zu führen. Das gelang ihnen bereits beim ersten Teil der Knobelreihe "echochrome", in dem man schwarz-weiße Irrgärten solange drehen, kippen und neigen musste, bis die Gebilde darin in schönster M.C.-Escher-Manier perspektivisch miteinander verschmolzen.
Summary: Echochrome 2 prosegue nel percorso già tracciato dal capostipite. Pur cambiando le carte in tavola per quanto riguarda il gameplay, il risultato resta molto simile: un puzzle game sorretto da un’idea geniale, ma con qualche problema per quanto concerne il level design.